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<blockquote data-quote="Rel" data-source="post: 4686844" data-attributes="member: 99"><p>Verisimilitude is very important to me and I really like 4e (for the record verisimilitude was important to me when I ran 3e as well and it worked fine then too). I just happen to think that very little verisimilitude flows from the rules of a game.</p><p></p><p>To me it's much more about the plot details, the motivations and actions of the NPC's and the consistancy of things like the herb example Fenes gives above. I'll give an example of my own:</p><p></p><p>My PC's just got done venturing through a mine that used to be a prison. They discovered that it was partly infested with kruthiks but mostly inhabited with these shadowy creatures. Along they way they found some bones they identified as the hand of a dragonborn. Neaby on a wall was something written in draconic. The shadow guys they fought were armed with picks, with handles made of chitin. Finally they battled their way through to their primary lair and found a sculpture made of bone in the semblance of a dragon. The PC's determined that these bones were dragonborn bones also.</p><p></p><p>To me verisimilitude was achieved there because things made sense. The dead dragonborn miner carved the screed on the wall in his native tongue. The shadow guys were armed with old picks found in the mines but the handles were replaced with locally available raw materials (Kruthik chitin). They revered a dragon creature and they made their shrine out of the best approximation to dragon-like bones: Those of the dragonborn miner.</p><p></p><p>Almost none of that relates to the rules of 4e. I could have (and did) do similar things with 3e, WFRP or Rolemaster and it would still meet my requirements for verisimilitude.</p></blockquote><p></p>
[QUOTE="Rel, post: 4686844, member: 99"] Verisimilitude is very important to me and I really like 4e (for the record verisimilitude was important to me when I ran 3e as well and it worked fine then too). I just happen to think that very little verisimilitude flows from the rules of a game. To me it's much more about the plot details, the motivations and actions of the NPC's and the consistancy of things like the herb example Fenes gives above. I'll give an example of my own: My PC's just got done venturing through a mine that used to be a prison. They discovered that it was partly infested with kruthiks but mostly inhabited with these shadowy creatures. Along they way they found some bones they identified as the hand of a dragonborn. Neaby on a wall was something written in draconic. The shadow guys they fought were armed with picks, with handles made of chitin. Finally they battled their way through to their primary lair and found a sculpture made of bone in the semblance of a dragon. The PC's determined that these bones were dragonborn bones also. To me verisimilitude was achieved there because things made sense. The dead dragonborn miner carved the screed on the wall in his native tongue. The shadow guys were armed with old picks found in the mines but the handles were replaced with locally available raw materials (Kruthik chitin). They revered a dragon creature and they made their shrine out of the best approximation to dragon-like bones: Those of the dragonborn miner. Almost none of that relates to the rules of 4e. I could have (and did) do similar things with 3e, WFRP or Rolemaster and it would still meet my requirements for verisimilitude. [/QUOTE]
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