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<blockquote data-quote="avin" data-source="post: 4687463" data-attributes="member: 6762"><p>In fact, yes. </p><p></p><p>Last 3.5 campaign, for example, my brother was a blacksmith and insisted in doing small fixes to his armor at night, on their camp. He wanted to roll dice every single night. Well, his taste...</p><p></p><p>Another player, a druid, insisted to be a baker. </p><p></p><p>My last 3.5 char, a FIGHTER, (always caps for D&D Fighters!) was a gladiator who finished up in Sigil as a Chef. I tested my skills for pleasing high costumers. The DM allowed me to use this as as a class skill.</p><p></p><p>In my experience, professions help a lot from the roleplaying point of view and I miss having it on 4E instead of improvising all the time. This is more work for me. I hate to improvise rules (except in GURPS) and rather spend my time improvising roleplaying and forked paths on my campaigns.</p><p></p><p>By the way, the players I'm DMing now (4E) are more of the kick in the door kill and loot type and they don't miss 3.5 professions.</p></blockquote><p></p>
[QUOTE="avin, post: 4687463, member: 6762"] In fact, yes. Last 3.5 campaign, for example, my brother was a blacksmith and insisted in doing small fixes to his armor at night, on their camp. He wanted to roll dice every single night. Well, his taste... Another player, a druid, insisted to be a baker. My last 3.5 char, a FIGHTER, (always caps for D&D Fighters!) was a gladiator who finished up in Sigil as a Chef. I tested my skills for pleasing high costumers. The DM allowed me to use this as as a class skill. In my experience, professions help a lot from the roleplaying point of view and I miss having it on 4E instead of improvising all the time. This is more work for me. I hate to improvise rules (except in GURPS) and rather spend my time improvising roleplaying and forked paths on my campaigns. By the way, the players I'm DMing now (4E) are more of the kick in the door kill and loot type and they don't miss 3.5 professions. [/QUOTE]
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