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<blockquote data-quote="Voadam" data-source="post: 4493341" data-attributes="member: 2209"><p>I have most of the line as well but I am not currently playing in the setting.</p><p></p><p>1 No preference. There is a value to compatibility with the OGL standards for mixing in stuff from Etherscope, Forbidden Kingdoms, d20 Adventure!, Masque of the Red Death, or d20 Past, but I also feel a lot of consolidation for perception and stealth type skills is a good idea. Either way I consider it easy to change and tailor to taste so not a big deal.</p><p></p><p>2 If you do I'd go with the system in Adamant's d20 Master line product on Drawbacks where they give you 4 extra skill points instead of a feat. I much prefer this version of character reward instead of a feat.</p><p></p><p>Most drawbacks are roleplay oriented or are mechanical impacts that can be worked around by character concept and focus (e.g. weaker melee abilities for archer or caster type characters). Feats are generally power abilities while skills are more designed towards character background competency rather than straight combat power.</p><p></p><p>3 no</p><p></p><p>4 no</p><p></p><p>5 no</p></blockquote><p></p>
[QUOTE="Voadam, post: 4493341, member: 2209"] I have most of the line as well but I am not currently playing in the setting. 1 No preference. There is a value to compatibility with the OGL standards for mixing in stuff from Etherscope, Forbidden Kingdoms, d20 Adventure!, Masque of the Red Death, or d20 Past, but I also feel a lot of consolidation for perception and stealth type skills is a good idea. Either way I consider it easy to change and tailor to taste so not a big deal. 2 If you do I'd go with the system in Adamant's d20 Master line product on Drawbacks where they give you 4 extra skill points instead of a feat. I much prefer this version of character reward instead of a feat. Most drawbacks are roleplay oriented or are mechanical impacts that can be worked around by character concept and focus (e.g. weaker melee abilities for archer or caster type characters). Feats are generally power abilities while skills are more designed towards character background competency rather than straight combat power. 3 no 4 no 5 no [/QUOTE]
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