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<blockquote data-quote="DarkKestral" data-source="post: 4531025" data-attributes="member: 40100"><p>Is this mecha/steampunk stuff? or simply machinery in general? (I haven't seen the line, but I'd certainly be interested in it, given the right price.)</p><p></p><p>Anyways, I'd probably want either 2 or 4. London... hrmm.. I'd be interested, but I kind of feel that it deserves it's own sourcebook, ala Ptolus. I'm not sure you could do that sort of massive tome, but certainly a high-level map of the city with overlays that give general borders of each of the major neighborhoods, locations of specific places that most PCs would likely know of and possibly be familiar with, and writeups of those locations and the general feel and nature of most of the neighborhoods would be great. I don't think that the Victorian Monstrosities section should be cut, as long as it covered the highlights... the Victorians did love things such as Madame Tussaud's and gory sights, and every system that does the historical Victorian era that does London has to have at least a mention of Jack the Ripper. I would also like to see a sourcebook on Paris, given that it went through its Revolutionary period.</p><p></p><p>They also loved the idea of magic and the occult, so if I had to pick a single FX system to work with, I'd either go with Magick (as long as it wsn't mostly blasty spells, as I'd prefer more of a focus on necromancy of the "bringing back the spirits of the dead" sort, divinations, charms/glamours, and illusions, and small conjurations given that those were often the focus of Victorian magical obsessions) or steampunk machinery.</p><p></p><p>If you could say... have a game which emulates <a href="http://en.wikipedia.org/wiki/Jonathan_Strange_%26_Mr_Norrell" target="_blank">Jonathan Strange & Mr Norrell - Wikipedia, the free encyclopedia</a> well, I'd say you'd have the magick FX system spot on, and probably the main core system. If you could emulate <a href="http://en.wikipedia.org/wiki/The_Difference_Engine" target="_blank">The Difference Engine</a>, I'd say the same, except for the steampunk FX system rather than the magick FX system.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 4531025, member: 40100"] Is this mecha/steampunk stuff? or simply machinery in general? (I haven't seen the line, but I'd certainly be interested in it, given the right price.) Anyways, I'd probably want either 2 or 4. London... hrmm.. I'd be interested, but I kind of feel that it deserves it's own sourcebook, ala Ptolus. I'm not sure you could do that sort of massive tome, but certainly a high-level map of the city with overlays that give general borders of each of the major neighborhoods, locations of specific places that most PCs would likely know of and possibly be familiar with, and writeups of those locations and the general feel and nature of most of the neighborhoods would be great. I don't think that the Victorian Monstrosities section should be cut, as long as it covered the highlights... the Victorians did love things such as Madame Tussaud's and gory sights, and every system that does the historical Victorian era that does London has to have at least a mention of Jack the Ripper. I would also like to see a sourcebook on Paris, given that it went through its Revolutionary period. They also loved the idea of magic and the occult, so if I had to pick a single FX system to work with, I'd either go with Magick (as long as it wsn't mostly blasty spells, as I'd prefer more of a focus on necromancy of the "bringing back the spirits of the dead" sort, divinations, charms/glamours, and illusions, and small conjurations given that those were often the focus of Victorian magical obsessions) or steampunk machinery. If you could say... have a game which emulates [url=http://en.wikipedia.org/wiki/Jonathan_Strange_%26_Mr_Norrell]Jonathan Strange & Mr Norrell - Wikipedia, the free encyclopedia[/url] well, I'd say you'd have the magick FX system spot on, and probably the main core system. If you could emulate [URL="http://en.wikipedia.org/wiki/The_Difference_Engine"]The Difference Engine[/URL], I'd say the same, except for the steampunk FX system rather than the magick FX system. [/QUOTE]
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