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General Tabletop Discussion
*Dungeons & Dragons
The implications of Basic 5E: An adventure-based approach?
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<blockquote data-quote="Sadrik" data-source="post: 6306394" data-attributes="member: 14506"><p>I also want quality one-off adventures. 8 pages or less. This could be placed in a composite book. But one-night one-off adventures are a real selling point for me. Long campaigns are great too but the old slim 16 page modules were really nice to have lying around. Sometimes the smaller and lighter modules come off the best. Easy entry point for the DM and the ability for the DM to tailor it into the larger narrative of the campaign.</p><p></p><p>If it were me designing, I would set up my campaign books as sandbox games. I mean rules for running that setting as a sandbox and suggest overarching naratives that can be applied to that sandbox. Then individual adventures could be little rails in the overarching sandbox. Designing from this standpoint offers the best of both worlds. Long epic campaigns are nice and all... but they are typically railroad masterpieces that some like and some don't.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6306394, member: 14506"] I also want quality one-off adventures. 8 pages or less. This could be placed in a composite book. But one-night one-off adventures are a real selling point for me. Long campaigns are great too but the old slim 16 page modules were really nice to have lying around. Sometimes the smaller and lighter modules come off the best. Easy entry point for the DM and the ability for the DM to tailor it into the larger narrative of the campaign. If it were me designing, I would set up my campaign books as sandbox games. I mean rules for running that setting as a sandbox and suggest overarching naratives that can be applied to that sandbox. Then individual adventures could be little rails in the overarching sandbox. Designing from this standpoint offers the best of both worlds. Long epic campaigns are nice and all... but they are typically railroad masterpieces that some like and some don't. [/QUOTE]
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The implications of Basic 5E: An adventure-based approach?
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