Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The Implications of Biology in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5036859" data-attributes="member: 23935"><p>Of course. Not every kingdom has flying mounts though most have a small contingent. Not everyone uses hippogriffs, of course. some use Spider Eaters, others griffons and one group had a failed experiment with wyverns. </p><p></p><p>As for the cost/benefit ratio, they're expensive to keep, require exotic training for the animal and rider, and offer limited tactical value in a unverse with other methods of flight, instantaneous travel, and heavy ranged fire.</p><p></p><p></p><p></p><p></p><p>The problem is one of commonality. The fantastic, by definition, must be rare. Adventurers simply run into too much for the majority to be fantastic to them. </p><p></p><p>One method to maintain the fantastic is to commonly use non-fantastic enemies like humans and have only the occasional appearance of a fantastical creature. This is the formula used by a couple of Call of Cthulu campaigns I've been in. </p><p></p><p>The other approach is to use the creatures commonly, but continually reinvent them so every encounter they act differently with different abilities. I hate this approach as it means the players have no opportunity to learn tactics, develop strategy, or predict actions. In fact, under this system there is no reason the player should bother paying attention to the creature and its abilities since the next one will have only coincidental siimilarities.</p><p></p><p>As for the kobold example, having a race of smart evil critters with a pathological hatred for the adventurers and all of their kind and a penchant for traps and gadgetry is scary in and of itself and requires no further magic. If it doesn't your GM isn't being heartless enough.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5036859, member: 23935"] Of course. Not every kingdom has flying mounts though most have a small contingent. Not everyone uses hippogriffs, of course. some use Spider Eaters, others griffons and one group had a failed experiment with wyverns. As for the cost/benefit ratio, they're expensive to keep, require exotic training for the animal and rider, and offer limited tactical value in a unverse with other methods of flight, instantaneous travel, and heavy ranged fire. The problem is one of commonality. The fantastic, by definition, must be rare. Adventurers simply run into too much for the majority to be fantastic to them. One method to maintain the fantastic is to commonly use non-fantastic enemies like humans and have only the occasional appearance of a fantastical creature. This is the formula used by a couple of Call of Cthulu campaigns I've been in. The other approach is to use the creatures commonly, but continually reinvent them so every encounter they act differently with different abilities. I hate this approach as it means the players have no opportunity to learn tactics, develop strategy, or predict actions. In fact, under this system there is no reason the player should bother paying attention to the creature and its abilities since the next one will have only coincidental siimilarities. As for the kobold example, having a race of smart evil critters with a pathological hatred for the adventurers and all of their kind and a penchant for traps and gadgetry is scary in and of itself and requires no further magic. If it doesn't your GM isn't being heartless enough. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Implications of Biology in D&D
Top