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General Tabletop Discussion
*TTRPGs General
The Implications of Biology in D&D
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<blockquote data-quote="Umbran" data-source="post: 5039842" data-attributes="member: 177"><p>Insofar as a typical fantasy campaign doesn't typically span time such that evolution would become apparent, you are correct. However. as a DM trying to build a world, if I want it to be at least logically consistent, there's more work to do if I assume evolution is not present.</p><p></p><p>No matter what people believed in the past of our real world, the behavior of life (including human life) is and was molded by evolution. If I stipulate a world that lacks the drives of evolution, I probably need to reconsider a lot of those behaviors, and either change them, or give them a different justification. </p><p></p><p>For example, let us take a world in which there is no evolution: other than imparting the general species, the parents have little or no impact on the characteristics of the children. </p><p></p><p>This raises a huge question - why have children? In the real world, there is a drive to preserve one's own genes, but our fictional world lacks that. So, parents are investing huge amounts of time and effort in raising kids for what reason? They generally don't gain any benefit for doing so. So, would they not be better off as individuals if they didn't?</p><p></p><p>This goes deeper - Why are there families of living things that are so similar? Why does <em>every living thing on the planet</em> follow one of only a couple or reproductive models? Why is there biological reproduction at all? Why do creatures have a finite age, and need replacing on so regular a basis? Why aren't they just rising from the dust of the earth when populations get low? </p><p></p><p>Can these questions be answered? Yes. But the point is that I actually have to think about the answers, and their logical repercussions. Those have already been mapped out for me if I take evolution as my base assumption.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5039842, member: 177"] Insofar as a typical fantasy campaign doesn't typically span time such that evolution would become apparent, you are correct. However. as a DM trying to build a world, if I want it to be at least logically consistent, there's more work to do if I assume evolution is not present. No matter what people believed in the past of our real world, the behavior of life (including human life) is and was molded by evolution. If I stipulate a world that lacks the drives of evolution, I probably need to reconsider a lot of those behaviors, and either change them, or give them a different justification. For example, let us take a world in which there is no evolution: other than imparting the general species, the parents have little or no impact on the characteristics of the children. This raises a huge question - why have children? In the real world, there is a drive to preserve one's own genes, but our fictional world lacks that. So, parents are investing huge amounts of time and effort in raising kids for what reason? They generally don't gain any benefit for doing so. So, would they not be better off as individuals if they didn't? This goes deeper - Why are there families of living things that are so similar? Why does [i]every living thing on the planet[/i] follow one of only a couple or reproductive models? Why is there biological reproduction at all? Why do creatures have a finite age, and need replacing on so regular a basis? Why aren't they just rising from the dust of the earth when populations get low? Can these questions be answered? Yes. But the point is that I actually have to think about the answers, and their logical repercussions. Those have already been mapped out for me if I take evolution as my base assumption. [/QUOTE]
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