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General Tabletop Discussion
Character Builds & Optimization
The importance of being a 20
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6850506" data-attributes="member: 6804148"><p>Yeah, something like that. Say dwarfs are all hardy, so they all get +1 ability bonus to Con, but you can play a fighting dwarf (+1 to Str) or a spiritual dwarf (+1 to Wis). The actual bonuses (numbers) would be made to balance the races of course. Humans would still be the most versatile race, by being able to chose which abilities they would raise (any). </p><p></p><p>Humans and dwarfs are easy though. Let me see you chose typical ability bonus increases for elves and halflings. Or gnomes and half elves (arguably half elves and variant humans are quite fine as they are). Half orcs are probably all strong (+1 Str), you can go for a hardy one (+1 Con), or for an insightful one (+1 Wis).</p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6850506, member: 6804148"] Yeah, something like that. Say dwarfs are all hardy, so they all get +1 ability bonus to Con, but you can play a fighting dwarf (+1 to Str) or a spiritual dwarf (+1 to Wis). The actual bonuses (numbers) would be made to balance the races of course. Humans would still be the most versatile race, by being able to chose which abilities they would raise (any). Humans and dwarfs are easy though. Let me see you chose typical ability bonus increases for elves and halflings. Or gnomes and half elves (arguably half elves and variant humans are quite fine as they are). Half orcs are probably all strong (+1 Str), you can go for a hardy one (+1 Con), or for an insightful one (+1 Wis). [/QUOTE]
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