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General Tabletop Discussion
*Dungeons & Dragons
The importance of concentration for clerics
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<blockquote data-quote="CleverNickName" data-source="post: 8112601" data-attributes="member: 50987"><p>Concentration is an important check-and-balance for my gaming group. (Same for magic item attunement slots, but that's a topic for another thread.) Several of our players came to the table from 3.5E/Pathfinder, so they are constantly looking for power builds and combos that let them use the "best" spells and magic items, over and over again, in every round of every battle. It is so prevalent in our games that we have a nickname for it: we call it "spamming the A-Button."</p><p></p><p>Without the concentration mechanic, our spellcasters would pile on every spell they could think of before combat began, and then beg for a long rest immediately after combat ended. (Before you scoff, remember that we are veterans of third edition, where this was the Standard of Practice for most battles. Remember when Scry-Buff-Teleport was a thing?) We already do this for hit points every 3-4 battles, which we have also nicknamed "the nap of supreme healing." Without the Concentration mechanic, I imagine it would be far worse: our casters would burn through half their spell slots before battle even began.</p><p></p><p>So you asked for my views on concentration? I think the importance of Concentration cannot be overstated.</p><p></p><p>-----</p><p></p><p>It occurs to me that perhaps the OP was asking about how important it is for clerics to prioritize Concentration checks. If that's the case? I'd say it is more important for the cleric than other spellcasting classes. The cleric has access to many of the best buff and debuff spells in the game, and most of them require concentration. If you are considering playing a melee cleric, I recommend prioritizing Constitution over Strength, and you will probably want to grab the heaviest armor and shield you can afford. </p><p></p><p>If your DM allows feats in the campaign, the War Caster feat is a fair choice for melee clerics...but honestly, you'll probably get more mileage out of a good suit of armor and a high Constitution score.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8112601, member: 50987"] Concentration is an important check-and-balance for my gaming group. (Same for magic item attunement slots, but that's a topic for another thread.) Several of our players came to the table from 3.5E/Pathfinder, so they are constantly looking for power builds and combos that let them use the "best" spells and magic items, over and over again, in every round of every battle. It is so prevalent in our games that we have a nickname for it: we call it "spamming the A-Button." Without the concentration mechanic, our spellcasters would pile on every spell they could think of before combat began, and then beg for a long rest immediately after combat ended. (Before you scoff, remember that we are veterans of third edition, where this was the Standard of Practice for most battles. Remember when Scry-Buff-Teleport was a thing?) We already do this for hit points every 3-4 battles, which we have also nicknamed "the nap of supreme healing." Without the Concentration mechanic, I imagine it would be far worse: our casters would burn through half their spell slots before battle even began. So you asked for my views on concentration? I think the importance of Concentration cannot be overstated. ----- It occurs to me that perhaps the OP was asking about how important it is for clerics to prioritize Concentration checks. If that's the case? I'd say it is more important for the cleric than other spellcasting classes. The cleric has access to many of the best buff and debuff spells in the game, and most of them require concentration. If you are considering playing a melee cleric, I recommend prioritizing Constitution over Strength, and you will probably want to grab the heaviest armor and shield you can afford. If your DM allows feats in the campaign, the War Caster feat is a fair choice for melee clerics...but honestly, you'll probably get more mileage out of a good suit of armor and a high Constitution score. [/QUOTE]
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