Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The importance of non combat rules in a RPG.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garmorn" data-source="post: 5034593" data-attributes="member: 430"><p>While having a discusion in another tread (<a href="http://www.enworld.org/forum/general-rpg-discussion/269550-siloing-good-bad-3.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/269550-siloing-good-bad-3.html</a>) I read this quote:</p><p></p><p></p><p></p><p>At first I simply wanted to have a clearer ideal of what he meant. When I asked responded with the following:</p><p></p><p></p><p></p><p>Now my first response is that of all of the rules a RPG has the combat one are the most important. In all of my experience most systems spend more time on combat or combat related rules then any other. Social interaction rules have always been secondary. This also applies to players.</p><p></p><p>Derren disagrees. I would like to here other people's understanding and of this. </p><p></p><p>My reasoning is simple: of all of the parts of a RPG, combat is the only one that requires a clear set of consistant rules. Most people have no knowlage of what it is like to swing a sword or mace in a combat to death. This is the least subjective part of any game and choices made here (rules wise) affect the enitre system. There are lots of groups that will completly ignore the non combat rules but very few who will completly ignore the non combat rules. While combat rules donot a game make they can and have destroyed systems.</p><p></p><p>This does not mean the good combat rules or lots of combat rules means the game is a wargame instead of an RPG. All an RPG really needs is rules on how to run a single character in a world.</p></blockquote><p></p>
[QUOTE="Garmorn, post: 5034593, member: 430"] While having a discusion in another tread ([URL]http://www.enworld.org/forum/general-rpg-discussion/269550-siloing-good-bad-3.html[/URL]) I read this quote: At first I simply wanted to have a clearer ideal of what he meant. When I asked responded with the following: Now my first response is that of all of the rules a RPG has the combat one are the most important. In all of my experience most systems spend more time on combat or combat related rules then any other. Social interaction rules have always been secondary. This also applies to players. Derren disagrees. I would like to here other people's understanding and of this. My reasoning is simple: of all of the parts of a RPG, combat is the only one that requires a clear set of consistant rules. Most people have no knowlage of what it is like to swing a sword or mace in a combat to death. This is the least subjective part of any game and choices made here (rules wise) affect the enitre system. There are lots of groups that will completly ignore the non combat rules but very few who will completly ignore the non combat rules. While combat rules donot a game make they can and have destroyed systems. This does not mean the good combat rules or lots of combat rules means the game is a wargame instead of an RPG. All an RPG really needs is rules on how to run a single character in a world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The importance of non combat rules in a RPG.
Top