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General Tabletop Discussion
*TTRPGs General
The importance of non combat rules in a RPG.
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<blockquote data-quote="Umbran" data-source="post: 5034611" data-attributes="member: 177"><p>I am not sure I agree, but I think that's also secondary.</p><p></p><p>If a game <em>only</em> provides rules for combat, then it is a combat game - tactical skirmish game or tactical wargame, depending on the scale. I might choose to roleplay while playing it, but if the only rules for task resolution are for combat tasks, then it isn't what I'd call a role-playing game, any more than chess or Advanced Squad Leader is a role-playing game.</p><p></p><p>That I can choose to ignore non-combat rules is beside the point - I am pretty sure I've ignored far more combat rules than non-combat rules in my time running games.</p><p></p><p></p><p></p><p>Most people don't know anything about picking locks, walking tightropes, or talking their way out of a death sentence for crimes they didn't commit, either. RPGs are full of many fantastic things, many of which aren't specifically combat actions.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5034611, member: 177"] I am not sure I agree, but I think that's also secondary. If a game [i]only[/i] provides rules for combat, then it is a combat game - tactical skirmish game or tactical wargame, depending on the scale. I might choose to roleplay while playing it, but if the only rules for task resolution are for combat tasks, then it isn't what I'd call a role-playing game, any more than chess or Advanced Squad Leader is a role-playing game. That I can choose to ignore non-combat rules is beside the point - I am pretty sure I've ignored far more combat rules than non-combat rules in my time running games. Most people don't know anything about picking locks, walking tightropes, or talking their way out of a death sentence for crimes they didn't commit, either. RPGs are full of many fantastic things, many of which aren't specifically combat actions. [/QUOTE]
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