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General Tabletop Discussion
*TTRPGs General
The importance of non combat rules in a RPG.
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<blockquote data-quote="Woas" data-source="post: 5034642" data-attributes="member: 16317"><p>Most people do not know how to give a speech or litigate in a court room or interrogate properly or know just plain rhetoric, period.</p><p></p><p>Furthermore there is that old idea of if we were to play a game of Cops and Robbers and I pointed my hand, with the finger pointed like a gun and said "Bang! You're dead!" how do we determine if you are actually dead without me just declaring it and you saying, "Nut-uh! Bang, you are!" In my opinion all of those combat rules are a way to justify our game of C&R. </p><p>But something I feel a lot of role-playing games lack, or gloss over, or miss completely are rules to make these non combat situations 'stick'.</p></blockquote><p></p>
[QUOTE="Woas, post: 5034642, member: 16317"] Most people do not know how to give a speech or litigate in a court room or interrogate properly or know just plain rhetoric, period. Furthermore there is that old idea of if we were to play a game of Cops and Robbers and I pointed my hand, with the finger pointed like a gun and said "Bang! You're dead!" how do we determine if you are actually dead without me just declaring it and you saying, "Nut-uh! Bang, you are!" In my opinion all of those combat rules are a way to justify our game of C&R. But something I feel a lot of role-playing games lack, or gloss over, or miss completely are rules to make these non combat situations 'stick'. [/QUOTE]
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