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General Tabletop Discussion
*TTRPGs General
The importance of non combat rules in a RPG.
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<blockquote data-quote="Ariosto" data-source="post: 5034735" data-attributes="member: 80487"><p><sigh> ... It's the getting of treasure that really matters, that is the goal, and it's worth just as much whether or not you get into the less profitable (or even purely costly) business of fighting.</p><p></p><p>If there's little or no treasure to gain from fighting, then that's about how much reason there is to get into a fight. Less if there's some <strong>other</strong> way to get the treasure.</p><p></p><p>Nor is gold the only treasure. In reality, money is not real wealth at all -- just a token symbolizing and (one hopes) exchangeable for things of genuine value. In D&D, it's a handy token for experience points. The g.p. value is a <em>starting point</em> for valuation of the total <em>challenge of getting it</em>. See pp. 84-85 in the DMG. Note, for instance:</p><p>and</p><p>The experience points are NOT for combat. For instance, getting into a fight that neither vanquishes the enemy nor secures wealth yields NO x.p.. An ordinary orc is worth at most 18 points, a chieftain 52. Trying to gain a level by killing orcs is many times more likely to get your character killed. The fewer you must deal with the better, on the way to relieving their lair of, say, 5000 g.p. worth of treasure (or at least the portion of it in gems) and a couple of potions!</p><p></p><p>Of course, it <em>could</em> be worth a good few x.p. decisively to drive away, or simply slaughter, a tribe of orcs. Is there no value in security from their raids? Maybe even in the land they occupied?</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5034735, member: 80487"] <sigh> ... It's the getting of treasure that really matters, that is the goal, and it's worth just as much whether or not you get into the less profitable (or even purely costly) business of fighting. If there's little or no treasure to gain from fighting, then that's about how much reason there is to get into a fight. Less if there's some [b]other[/b] way to get the treasure. Nor is gold the only treasure. In reality, money is not real wealth at all -- just a token symbolizing and (one hopes) exchangeable for things of genuine value. In D&D, it's a handy token for experience points. The g.p. value is a [I]starting point[/I] for valuation of the total [I]challenge of getting it[/I]. See pp. 84-85 in the DMG. Note, for instance: and The experience points are NOT for combat. For instance, getting into a fight that neither vanquishes the enemy nor secures wealth yields NO x.p.. An ordinary orc is worth at most 18 points, a chieftain 52. Trying to gain a level by killing orcs is many times more likely to get your character killed. The fewer you must deal with the better, on the way to relieving their lair of, say, 5000 g.p. worth of treasure (or at least the portion of it in gems) and a couple of potions! Of course, it [I]could[/I] be worth a good few x.p. decisively to drive away, or simply slaughter, a tribe of orcs. Is there no value in security from their raids? Maybe even in the land they occupied? [/QUOTE]
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