Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The importance of non combat rules in a RPG.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="1of3" data-source="post: 5034968" data-attributes="member: 48555"><p>You have an interesting approach here. </p><p></p><p>If I understand correctly, the way that hitting with various items works is - to you - a hidden rule. The players only state that they want to hit the dragon with, say, a round-house kick. They have no idea about their chances.</p><p></p><p>Is D&D not an RPG then? I have a pretty good idea what rolls I need to make for my fighter to hit the dragon. There is hardly anything hidden. (Unless it's not really a dragon but an illusion or something.)</p><p></p><p></p><p></p><p>As for a games not needing rules, it does not matter. Any game will <em>have</em> rules. The most common rules for free-form storytelling, for example, are about character ownership. (You cannot state what another player's character does or thinks.)</p><p></p><p>Actually, D&D has pretty much the same rule. You cannot say, what my character does.</p><p></p><p>Scene framing (stating what the scenery looks like) is another common topic. That is delegated mostly to the GM in D&D, but player's might still be expected to explain what their home town or their rooms look like. Other RPGs like Feng Shui or Wushu allow players to state the presence of various items.</p><p></p><p></p><p>Now in D&D (and most other RPGs), there are dice and numbers, of course. And succesful players will consciously invoke those numbers to achieve certain results. </p><p></p><p><em>"He is bloodied. I'll use my standard action to roll Intimidate, and make him surrender."</em></p><p></p><p>Few is hidden this situation. (The target's will defense... maybe.) But tactic there is. The player made the decision to spend a resource (the standard action) in order to try something (roll Intimidate).</p><p></p><p>Therefore, you can have tactic with near to no hidden information. There is no hidden information in chess after all.</p></blockquote><p></p>
[QUOTE="1of3, post: 5034968, member: 48555"] You have an interesting approach here. If I understand correctly, the way that hitting with various items works is - to you - a hidden rule. The players only state that they want to hit the dragon with, say, a round-house kick. They have no idea about their chances. Is D&D not an RPG then? I have a pretty good idea what rolls I need to make for my fighter to hit the dragon. There is hardly anything hidden. (Unless it's not really a dragon but an illusion or something.) As for a games not needing rules, it does not matter. Any game will [i]have[/i] rules. The most common rules for free-form storytelling, for example, are about character ownership. (You cannot state what another player's character does or thinks.) Actually, D&D has pretty much the same rule. You cannot say, what my character does. Scene framing (stating what the scenery looks like) is another common topic. That is delegated mostly to the GM in D&D, but player's might still be expected to explain what their home town or their rooms look like. Other RPGs like Feng Shui or Wushu allow players to state the presence of various items. Now in D&D (and most other RPGs), there are dice and numbers, of course. And succesful players will consciously invoke those numbers to achieve certain results. [i]"He is bloodied. I'll use my standard action to roll Intimidate, and make him surrender."[/i] Few is hidden this situation. (The target's will defense... maybe.) But tactic there is. The player made the decision to spend a resource (the standard action) in order to try something (roll Intimidate). Therefore, you can have tactic with near to no hidden information. There is no hidden information in chess after all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The importance of non combat rules in a RPG.
Top