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General Tabletop Discussion
*TTRPGs General
The importance of non combat rules in a RPG.
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<blockquote data-quote="Chrono22" data-source="post: 5039289" data-attributes="member: 86638"><p>Why emphasize combat as the central aspect of a pnp RPG, if this feature is not unique to pnp RPGs?</p><p>This really does confuse me. Many modern videogames/roleplaying games do combat better. Aion, for example. It has awesome graphics, a good story, and a rich world. Combat is flexible and subject to player choice.. and it is calculated automatically instead of by slow paper-based rules. Then do we play DnD for the social aspect? Perhaps, but once again this feature is not unique to DnD. Cards, watching movies, MMOs...</p><p>I have to conclude that the biggest reason we play pnp RPGs is because they facilitate imagination. They generate user interest by allowing the user to create their own content based on their own desires. Combat in this sense is just a means to an end. It's a medium for allowing player imagination and input to create change and have consequence. Other mechanics can do it- mechanics for race car driving, deep space exploration, sewing...</p><p></p><p>Making combat central to DnD seems counterintuitive to me. What has made DnD unique for me has never been the combat. It's the sense of exploration, wonder, and fellowship it engenders.</p></blockquote><p></p>
[QUOTE="Chrono22, post: 5039289, member: 86638"] Why emphasize combat as the central aspect of a pnp RPG, if this feature is not unique to pnp RPGs? This really does confuse me. Many modern videogames/roleplaying games do combat better. Aion, for example. It has awesome graphics, a good story, and a rich world. Combat is flexible and subject to player choice.. and it is calculated automatically instead of by slow paper-based rules. Then do we play DnD for the social aspect? Perhaps, but once again this feature is not unique to DnD. Cards, watching movies, MMOs... I have to conclude that the biggest reason we play pnp RPGs is because they facilitate imagination. They generate user interest by allowing the user to create their own content based on their own desires. Combat in this sense is just a means to an end. It's a medium for allowing player imagination and input to create change and have consequence. Other mechanics can do it- mechanics for race car driving, deep space exploration, sewing... Making combat central to DnD seems counterintuitive to me. What has made DnD unique for me has never been the combat. It's the sense of exploration, wonder, and fellowship it engenders. [/QUOTE]
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