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General Tabletop Discussion
*TTRPGs General
The importance of non combat rules in a RPG.
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<blockquote data-quote="Chrono22" data-source="post: 5040287" data-attributes="member: 86638"><p>Do you have system mastery? I do. Making strategically stupid decisions does not have a consequence due to the length of battles in 4e. Good strategy maybe equates to a lucky critical hit in the grand scheme of a battle.</p><p></p><p>I never said anything about fanboys before you accused me of calling you one. Feel free to reread my previous posts, if you aren't sure.</p><p></p><p></p><p>Whatever. I tried presenting my position in a clear fashion, with support and clear examples, but if all you're going to do is trot out the "your opinion is not fact" fallacy as a means of discrediting what I say... fine. You win. Go kill some orcs.</p><p></p><p></p><p>4e doesn't work when the DM does this. Such combats aren't really a high risk, so much as incredibly long and boring wars of attrition. The PCs miss so often, and their attacks do so little damage as a proportion of the enemies' hitpoints that it does not capture the feeling of danger. Not fun at all.</p><p>In the same fashion, skill challenges reduce the chance of failure and sense of risk.</p><p>As for the other things- healing surges make combat as a whole less dangerous for PCs.</p><p>4e's approach to roleplaying is mostly hands-free (or perhaps don't ask don't tell would be a better analogy). But I wouldn't call that a strength or feature of the system, since it puts all of the work in the DM's and Players' laps. And then, even when it does address roleplaying, it's almost always framed in the context of combat.</p></blockquote><p></p>
[QUOTE="Chrono22, post: 5040287, member: 86638"] Do you have system mastery? I do. Making strategically stupid decisions does not have a consequence due to the length of battles in 4e. Good strategy maybe equates to a lucky critical hit in the grand scheme of a battle. I never said anything about fanboys before you accused me of calling you one. Feel free to reread my previous posts, if you aren't sure. Whatever. I tried presenting my position in a clear fashion, with support and clear examples, but if all you're going to do is trot out the "your opinion is not fact" fallacy as a means of discrediting what I say... fine. You win. Go kill some orcs. 4e doesn't work when the DM does this. Such combats aren't really a high risk, so much as incredibly long and boring wars of attrition. The PCs miss so often, and their attacks do so little damage as a proportion of the enemies' hitpoints that it does not capture the feeling of danger. Not fun at all. In the same fashion, skill challenges reduce the chance of failure and sense of risk. As for the other things- healing surges make combat as a whole less dangerous for PCs. 4e's approach to roleplaying is mostly hands-free (or perhaps don't ask don't tell would be a better analogy). But I wouldn't call that a strength or feature of the system, since it puts all of the work in the DM's and Players' laps. And then, even when it does address roleplaying, it's almost always framed in the context of combat. [/QUOTE]
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