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General Tabletop Discussion
*TTRPGs General
The importance of non combat rules in a RPG.
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<blockquote data-quote="howandwhy99" data-source="post: 5041805" data-attributes="member: 3192"><p>My observation about AD&D and the like is they had nothing but rules. I guess whether those rules are combat rules or "non-combat" rules comes down to a matter of perspective. Everything published seems to have some numerical, if/then, or die roll attached to almost every last scrap of description. I can understand the view that these were only combat rules as some thought was obviously given to balance these rules within the combat system. But they were also balanced under the magic system and the rules for controlling NPCs. Which meant sometimes an option was not the best for combat, but was better for magic-users or clerics.</p><p></p><p>I think the classic mistake is thinking combat is somehow not roleplaying. As if learning the rules for combat rather than those for anything else means players are not roleplaying. RP and combat are not opposites and "non-combat" rules are not necessary to make a game a RPG.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5041805, member: 3192"] My observation about AD&D and the like is they had nothing but rules. I guess whether those rules are combat rules or "non-combat" rules comes down to a matter of perspective. Everything published seems to have some numerical, if/then, or die roll attached to almost every last scrap of description. I can understand the view that these were only combat rules as some thought was obviously given to balance these rules within the combat system. But they were also balanced under the magic system and the rules for controlling NPCs. Which meant sometimes an option was not the best for combat, but was better for magic-users or clerics. I think the classic mistake is thinking combat is somehow not roleplaying. As if learning the rules for combat rather than those for anything else means players are not roleplaying. RP and combat are not opposites and "non-combat" rules are not necessary to make a game a RPG. [/QUOTE]
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