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Sickness and Health: New diseases for your 5E game!
Home
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General Tabletop Discussion
*Dungeons & Dragons
The Importance of "Official"
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<blockquote data-quote="tetrasodium" data-source="post: 8508902" data-attributes="member: 93670"><p>I've moved on from d&d/o5e to other things like a5e/levelup but tried for years to hack o5e into a state where it might support the narrative rather than subordinate it. In a way o5e itself creates a situation where it fights attempts at using 3rd party modifications. </p><p></p><p>The big problem with unofficial stuff is that o5e lacks an underlying structural framework that can be modified to make global changes to everything it touches. Take a hypothetical shift to change how feats & asi are awarded for example... That would need between three & thirteen different versions because each class has them baked in rather than being a high level rule that just applies to characters and some classes have extra.. Any kind of third party modifications need to make some assumptions in order to build a framework that they can transplant along with their modifications and they will often make different reasonable assumptions. Mixing them results in a mess that needs to be fixed with one off edge case rules and those one off rules themselves need to get fixes to the one off problems they create. The alternative is do do it wotc style and just make a half finished bonkers system like wotc's "crafting" rules that foists the whole job of creating it onto the gm & at that point you might as well have just built it yourself. </p><p></p><p>Edit:before I switched I used quite a bit of giffyglyph's darker dungeons stuff but then I had to fight with player's looking for ways to loophole around any of the goals I had by using x or y component from it</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8508902, member: 93670"] I've moved on from d&d/o5e to other things like a5e/levelup but tried for years to hack o5e into a state where it might support the narrative rather than subordinate it. In a way o5e itself creates a situation where it fights attempts at using 3rd party modifications. The big problem with unofficial stuff is that o5e lacks an underlying structural framework that can be modified to make global changes to everything it touches. Take a hypothetical shift to change how feats & asi are awarded for example... That would need between three & thirteen different versions because each class has them baked in rather than being a high level rule that just applies to characters and some classes have extra.. Any kind of third party modifications need to make some assumptions in order to build a framework that they can transplant along with their modifications and they will often make different reasonable assumptions. Mixing them results in a mess that needs to be fixed with one off edge case rules and those one off rules themselves need to get fixes to the one off problems they create. The alternative is do do it wotc style and just make a half finished bonkers system like wotc's "crafting" rules that foists the whole job of creating it onto the gm & at that point you might as well have just built it yourself. Edit:before I switched I used quite a bit of giffyglyph's darker dungeons stuff but then I had to fight with player's looking for ways to loophole around any of the goals I had by using x or y component from it [/QUOTE]
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