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<blockquote data-quote="Neonchameleon" data-source="post: 8024742" data-attributes="member: 87792"><p>Here's my simple question: WTF are you doing using (non-4e) D&D for a no-casters campaign. About 40% of every single non-4e PHB is spells. About two thirds of classes are casters.</p><p></p><p>On the other hand I <em>have </em>played a bard as a pure charlatan who didn't actually have any spells, but was capable of coincidental trickery. This isn't "I reskinned fireball" but "I was very careful and detailed in the spells I picked".</p><p></p><p></p><p></p><p>If you can use gods as an excuse to <em>not </em>allow races then you can certainly use them as an excuse <em>to </em>allow races. Which means that the continuity argument vanishes in a puff of smoke. </p><p></p><p></p><p></p><p>And my problem with this argument is that D&D races are in general not that flavourful. They are light stereotypes that provide a little background colour - and most fantasy worlds are too homogenous anyway because there are only a few minds working on them. Humans of any culture are far more diverse than just about any fantasy setting even with the range of fantasy races.</p><p></p><p>The only race I can think of that has a <em>serious </em>impact on the themes of the setting for good or ill is the Warforged of Eberron. The Last War lasted about 100 years and ended only a couple of years ago. But Warforged are new; the oldest playable warforged types are 1d12 years old for the simplest types (fighters and barbarians) to 1d4 years old for the most complex (wizards, artificers). Also from memory there was a ban on new warforged two years ago -so roll a 1 and you're illegal.</p><p></p><p>Does mass production of warforged in little more than the past decade say a lot about Eberron on its own? <em>Definitely</em>. And it does so in ways that the normal kitchen sink melange of elves (of all types), dwarves, orcs, gnomes, halflings, etc. don't.</p><p></p><p>But does this mean that I can't play a warforged in another setting? Of course not. A warforged is essentially an android made via magic. I've played a warforged made centuries ago by a mad wizard and trapped for most of that time. Did it disrupt the setting much? No. Mad wizards are a thing and adventurers are weird. There <em>may </em>have been other warforged in the setting but I'm not aware of any. </p><p></p><p>And likewise small communities and far away communities disrupt very few settings and add a tiny amount of spice. You don't get a stronger setting by excluding things - you get one by picking things to focus on.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8024742, member: 87792"] Here's my simple question: WTF are you doing using (non-4e) D&D for a no-casters campaign. About 40% of every single non-4e PHB is spells. About two thirds of classes are casters. On the other hand I [I]have [/I]played a bard as a pure charlatan who didn't actually have any spells, but was capable of coincidental trickery. This isn't "I reskinned fireball" but "I was very careful and detailed in the spells I picked". If you can use gods as an excuse to [I]not [/I]allow races then you can certainly use them as an excuse [I]to [/I]allow races. Which means that the continuity argument vanishes in a puff of smoke. And my problem with this argument is that D&D races are in general not that flavourful. They are light stereotypes that provide a little background colour - and most fantasy worlds are too homogenous anyway because there are only a few minds working on them. Humans of any culture are far more diverse than just about any fantasy setting even with the range of fantasy races. The only race I can think of that has a [I]serious [/I]impact on the themes of the setting for good or ill is the Warforged of Eberron. The Last War lasted about 100 years and ended only a couple of years ago. But Warforged are new; the oldest playable warforged types are 1d12 years old for the simplest types (fighters and barbarians) to 1d4 years old for the most complex (wizards, artificers). Also from memory there was a ban on new warforged two years ago -so roll a 1 and you're illegal. Does mass production of warforged in little more than the past decade say a lot about Eberron on its own? [I]Definitely[/I]. And it does so in ways that the normal kitchen sink melange of elves (of all types), dwarves, orcs, gnomes, halflings, etc. don't. But does this mean that I can't play a warforged in another setting? Of course not. A warforged is essentially an android made via magic. I've played a warforged made centuries ago by a mad wizard and trapped for most of that time. Did it disrupt the setting much? No. Mad wizards are a thing and adventurers are weird. There [I]may [/I]have been other warforged in the setting but I'm not aware of any. And likewise small communities and far away communities disrupt very few settings and add a tiny amount of spice. You don't get a stronger setting by excluding things - you get one by picking things to focus on. [/QUOTE]
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