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The Importance of Page 33
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<blockquote data-quote="FrozenNorth" data-source="post: 8025187" data-attributes="member: 7020832"><p>So, I started a new campaign. I had a session zero where I explained the idea of an intrigue based campaign, with numerous factions and politicking. None of the players raised any issues with it, but when they arrived at the first session with their characters:</p><ul> <li data-xf-list-type="ul">1 was a noble distant heir to the throne involved in a plot against the current pretender (Cool!)</li> <li data-xf-list-type="ul">1 was a doctor who patched up the poor and the wealthy (I can work with that!)</li> <li data-xf-list-type="ul">1 was a lower-class member of a minority group with the flaw “when people treat me badly I fly into a rage” (Um, not really a great fit for an intrigue-based campaign, but I’m willing to work with this)</li> <li data-xf-list-type="ul">1 was a wilderness warrior who had never been to the city (C’mon!)</li> <li data-xf-list-type="ul">the last was a steampunk elvish traveller from Sigil who had never been to that plane...</li> </ul><p></p><p>On the one hand, I retooled the campaign to be a more traditional dungeon delve. On the other, I told the steampunk elf to make a more appropriate character or drop the campaign (he dropped the campaign).</p><p></p><p>To summarize, I don’t think this issue is black or white. DMs should be flexible and avoid being too wedded to their ideas pre-player input. Players should engage with the world as described and not just play characters independent of the world.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8025187, member: 7020832"] So, I started a new campaign. I had a session zero where I explained the idea of an intrigue based campaign, with numerous factions and politicking. None of the players raised any issues with it, but when they arrived at the first session with their characters: [LIST] [*]1 was a noble distant heir to the throne involved in a plot against the current pretender (Cool!) [*]1 was a doctor who patched up the poor and the wealthy (I can work with that!) [*]1 was a lower-class member of a minority group with the flaw “when people treat me badly I fly into a rage” (Um, not really a great fit for an intrigue-based campaign, but I’m willing to work with this) [*]1 was a wilderness warrior who had never been to the city (C’mon!) [*]the last was a steampunk elvish traveller from Sigil who had never been to that plane... [/LIST] On the one hand, I retooled the campaign to be a more traditional dungeon delve. On the other, I told the steampunk elf to make a more appropriate character or drop the campaign (he dropped the campaign). To summarize, I don’t think this issue is black or white. DMs should be flexible and avoid being too wedded to their ideas pre-player input. Players should engage with the world as described and not just play characters independent of the world. [/QUOTE]
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