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The Importance of Page 33
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<blockquote data-quote="Neonchameleon" data-source="post: 8025260" data-attributes="member: 87792"><p>First I'm going to say that if you take the EarthSea setting and try to use the D&D magic system you've utterly <em>savaged </em>it. You've done more harm there than just about anything else could. D&D's magic system is basically consequence free and a big part of the point of EarthSea magic is that it isn't.</p><p></p><p>Second, given that EarthSea is about consequences for magic the really <em>weird </em>races are easy. Dragonborn, Shardminds, Tabaxi, and the rest are in extremely tiny numbers the result of magic and of getting it wrong with magic. And "That island right at the far end of the archaepelego has halflings. They mostly stay there, farming and living in holes in the ground." doesn't do much to disrupt the setting. Neither for that matter does "the elves live on an island 500 miles from any other island and people can't find it so it's just a legend."</p><p></p><p>D&D magic is core to a D&D game. Just about every character is going to interact with it and most (especially in 5e) are going to use it. Adding a small village of weird people a long way away for a PC to come from is something that seldom does.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8025260, member: 87792"] First I'm going to say that if you take the EarthSea setting and try to use the D&D magic system you've utterly [I]savaged [/I]it. You've done more harm there than just about anything else could. D&D's magic system is basically consequence free and a big part of the point of EarthSea magic is that it isn't. Second, given that EarthSea is about consequences for magic the really [I]weird [/I]races are easy. Dragonborn, Shardminds, Tabaxi, and the rest are in extremely tiny numbers the result of magic and of getting it wrong with magic. And "That island right at the far end of the archaepelego has halflings. They mostly stay there, farming and living in holes in the ground." doesn't do much to disrupt the setting. Neither for that matter does "the elves live on an island 500 miles from any other island and people can't find it so it's just a legend." D&D magic is core to a D&D game. Just about every character is going to interact with it and most (especially in 5e) are going to use it. Adding a small village of weird people a long way away for a PC to come from is something that seldom does. [/QUOTE]
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