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<blockquote data-quote="doctorbadwolf" data-source="post: 8025266" data-attributes="member: 6704184"><p>There is a reason that the only example I’ve ever seen that made sense to me (for fantasy) was First Contact. Why would dwarves stick out? If I’d never read Earthsea, and I picked it up, andthe main character was a dwarf...nothing significant about the story has changed. He’s a dwarf. As long as the skin colors described in the book don’t get whitewashed in the process, literally nothing is lost. Whether anything is gained depends on how the races are presented, but nothing is lost by the simple inclusion of multiple fantasy races to the setting. </p><p></p><p></p><p>Your deduction seems, to me, to go directly from question to answer without any reasoning along the way. How does playing a bugbear (an actual monster race) in Ravenloft interfere with RPing fear and madness? </p><p>If the PCs are roleplaying their characters, the situation is frightening, the bugbear is just as afraid as the human. <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /></p><p></p><p>Also, the tabaxi or Dragonborn is <strong><em>vastly</em></strong> more natural and less weird than a were-raven, magical mists, packs Of wolves that are conduits for the will of an ancient vampire, said vampire, or half of your neighbors being born without a soul.</p><p></p><p> </p><p>Tabaxi and Dragonborn aren’t monster races, firstly. </p><p>Second, no. A tabaxi in Victorian London would inspire curiosity and some temporary fright. People would assume they’re some manner of mutated human or something. A carnival freak. </p><p>lastly there is no need at all to change Barovia in order to make them appropriate for it. The tone of the character is what will either add to or disserve the tone of the story.</p><p></p><p>My 16 year old artificer with an arcane prosthetic arm, who refers to her work as being a mechanic, from Lantan, who has never gone camping or hunting, and is totally out of her depth here, was a bigger gamble than playing a Tabaxi would have been, in terms of serving the tone and themes of the adventure. She is serving those ends, exactly because of how we are playing the fact that she is out of place here, but it could have ended up being atonal as hell. The kenku ranger who is a fairly amoral bounty hunter, fits just fine. </p><p></p><p></p><p>The same as if both were players. My group doesn’t prioritize the preferences of the DM any higher than those of the players.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8025266, member: 6704184"] There is a reason that the only example I’ve ever seen that made sense to me (for fantasy) was First Contact. Why would dwarves stick out? If I’d never read Earthsea, and I picked it up, andthe main character was a dwarf...nothing significant about the story has changed. He’s a dwarf. As long as the skin colors described in the book don’t get whitewashed in the process, literally nothing is lost. Whether anything is gained depends on how the races are presented, but nothing is lost by the simple inclusion of multiple fantasy races to the setting. Your deduction seems, to me, to go directly from question to answer without any reasoning along the way. How does playing a bugbear (an actual monster race) in Ravenloft interfere with RPing fear and madness? If the PCs are roleplaying their characters, the situation is frightening, the bugbear is just as afraid as the human. 🤷♂️ Also, the tabaxi or Dragonborn is [B][I]vastly[/I][/B] more natural and less weird than a were-raven, magical mists, packs Of wolves that are conduits for the will of an ancient vampire, said vampire, or half of your neighbors being born without a soul. Tabaxi and Dragonborn aren’t monster races, firstly. Second, no. A tabaxi in Victorian London would inspire curiosity and some temporary fright. People would assume they’re some manner of mutated human or something. A carnival freak. lastly there is no need at all to change Barovia in order to make them appropriate for it. The tone of the character is what will either add to or disserve the tone of the story. My 16 year old artificer with an arcane prosthetic arm, who refers to her work as being a mechanic, from Lantan, who has never gone camping or hunting, and is totally out of her depth here, was a bigger gamble than playing a Tabaxi would have been, in terms of serving the tone and themes of the adventure. She is serving those ends, exactly because of how we are playing the fact that she is out of place here, but it could have ended up being atonal as hell. The kenku ranger who is a fairly amoral bounty hunter, fits just fine. The same as if both were players. My group doesn’t prioritize the preferences of the DM any higher than those of the players. [/QUOTE]
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