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<blockquote data-quote="Chaosmancer" data-source="post: 8025357" data-attributes="member: 6801228"><p>See, you are immediately assuming that the "basic assumptions laid out for the campaign" included no Tabaxi. </p><p></p><p>The person ranting isn't the DM, in fact, the DM might be interested in the Tabaxi character being presented. They might have even had a small clan of Tabaxi in the setting already and discussed it with the player ahead of time, which is why they went with this Tabaxi character. </p><p></p><p></p><p>But the default assumption is always that the player who wants to play something other than human, dwarf, elf, or halfling is the problem, that they want a to be a special unique snowflake and need to stop and consider other people's feelings. </p><p></p><p>Maybe this is in part because I played in a Curse of Strahd sidequest where the other players wanted to fight Strahd as soon as possible, so they began murdering innocent townspeople to draw him out, while my Doctor/Cleric gnome was of the opinion that murdering the innocent was a bad thing. </p><p></p><p>And I was told, repeatedly in that campaign, that the group was everything, and that it was my responsibility to bend to their wishes and make my character fit with them. </p><p></p><p>So, maybe I'm still a bit sour about Barovia and this idea that the single person doing something different is the problem, but this is a constant thing I see. It is always the problem with the person who isn't playing a human, and there is never a thought given to anything else. Wouldn't Dwarves be a wierd fit in a game where you are supposed to run in terror from goblins? Dwarves hate goblins, they are practically racial enemies and a dwarf could very easily be just as disruptive in that sort of game, but no, it is the fact that one player looks non-human that is the issue. Dwarves are fine. 500 year old elves tired of the world are fine. Jaunty rainbow spewing humans are fine. Tabaxi no matter what aren't?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8025357, member: 6801228"] See, you are immediately assuming that the "basic assumptions laid out for the campaign" included no Tabaxi. The person ranting isn't the DM, in fact, the DM might be interested in the Tabaxi character being presented. They might have even had a small clan of Tabaxi in the setting already and discussed it with the player ahead of time, which is why they went with this Tabaxi character. But the default assumption is always that the player who wants to play something other than human, dwarf, elf, or halfling is the problem, that they want a to be a special unique snowflake and need to stop and consider other people's feelings. Maybe this is in part because I played in a Curse of Strahd sidequest where the other players wanted to fight Strahd as soon as possible, so they began murdering innocent townspeople to draw him out, while my Doctor/Cleric gnome was of the opinion that murdering the innocent was a bad thing. And I was told, repeatedly in that campaign, that the group was everything, and that it was my responsibility to bend to their wishes and make my character fit with them. So, maybe I'm still a bit sour about Barovia and this idea that the single person doing something different is the problem, but this is a constant thing I see. It is always the problem with the person who isn't playing a human, and there is never a thought given to anything else. Wouldn't Dwarves be a wierd fit in a game where you are supposed to run in terror from goblins? Dwarves hate goblins, they are practically racial enemies and a dwarf could very easily be just as disruptive in that sort of game, but no, it is the fact that one player looks non-human that is the issue. Dwarves are fine. 500 year old elves tired of the world are fine. Jaunty rainbow spewing humans are fine. Tabaxi no matter what aren't? [/QUOTE]
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