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<blockquote data-quote="Azuresun" data-source="post: 8026782" data-attributes="member: 7022312"><p>I never said "doesn't want to play a human/dwarf/elf/halfling", that was you inferring. If I pitched a setting that didn't have those four race where they were wiped out in a primeval war with the gods and haven't been seen for thousands of years, those players would immediately slap down their human and dwarf characters before the sentence had finished. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>And like I said before, approach matters. If the player makes an effort to describe how their unusual character could fit into the setting and the sort of game I pitched, that's far more likely to get me to say yes. For example, if I wanted to play a tiefling in <em>Primeval Thule</em> (a swords-and-sorcery setting that doesn't have them by default), I might link it to the suggested origin of sorcerers, where they gain innate magic by transforming themselves into a being not entirely human, or have them be a servant of the demons who live up north, whose ancestors were twisted into a more pleasing form by the fiends. Things that make them part of the world rather than "I just want to play a devil-man and didn't bother reading anything about the setting." And I'd also make it clear that if this guy doesn't work for them, I'm fine with playing a more standard character.</p><p></p><p>That's the difference for me. Not the desire to play a weird character in itself, but the attitude towards the game that I get from how any given request is phrased. Wanting a wacky character doesn't mean they're an attention hog or min-maxer.....but I've seen some correlation. Notably from one player early on in my gaming career, who just had to play whatever the wacky non-standard option was for every given campaign, and then milk it for drama and "every scene is about me". He was the embodiment of a line from an old White Wolf book--"Don't confuse having an interesting character sheet with having an interesting character." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Azuresun, post: 8026782, member: 7022312"] I never said "doesn't want to play a human/dwarf/elf/halfling", that was you inferring. If I pitched a setting that didn't have those four race where they were wiped out in a primeval war with the gods and haven't been seen for thousands of years, those players would immediately slap down their human and dwarf characters before the sentence had finished. :) And like I said before, approach matters. If the player makes an effort to describe how their unusual character could fit into the setting and the sort of game I pitched, that's far more likely to get me to say yes. For example, if I wanted to play a tiefling in [I]Primeval Thule[/I] (a swords-and-sorcery setting that doesn't have them by default), I might link it to the suggested origin of sorcerers, where they gain innate magic by transforming themselves into a being not entirely human, or have them be a servant of the demons who live up north, whose ancestors were twisted into a more pleasing form by the fiends. Things that make them part of the world rather than "I just want to play a devil-man and didn't bother reading anything about the setting." And I'd also make it clear that if this guy doesn't work for them, I'm fine with playing a more standard character. That's the difference for me. Not the desire to play a weird character in itself, but the attitude towards the game that I get from how any given request is phrased. Wanting a wacky character doesn't mean they're an attention hog or min-maxer.....but I've seen some correlation. Notably from one player early on in my gaming career, who just had to play whatever the wacky non-standard option was for every given campaign, and then milk it for drama and "every scene is about me". He was the embodiment of a line from an old White Wolf book--"Don't confuse having an interesting character sheet with having an interesting character." :) [/QUOTE]
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