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General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
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<blockquote data-quote="Connorsrpg" data-source="post: 5823858" data-attributes="member: 19265"><p>Thank you JonWake for expressing something I have been 'missing' in my 4E games of late. I have been mentioning my love of randomness over many threads for a long time. We LOVE to play this way. It is not just about random encounters and it is certainly NOT about being a lazy DM.</p><p></p><p>I usually prep my arse off...but how do I do it? I roll a bunch of dice on the random tables available (on the many charts and tools I have on my website) and mash the results into ideas.</p><p></p><p>I have random charts for Encounters (Creature, Place or Event), Creating Realms (from organisations and tribes through to empires), Random buildings & Businesses, Creating NPCs, etc. I have pooled many sources into one bunch of charts and I use them all the time. It is my favourite way to create stuff. (Oh and you can meet pairs and single creatures on the Creature charts, even if they are not solo or elite).</p><p></p><p>But I also miss the randomness in game too. I miss the no expectations on how long things should take or how many hits something can last. (A feature always there, but too refined currently). That is why we have Crit and Fumble Charts. We don't care about 'how this will tend to hurt the PCs more'. We embrace it and our charts can be much deadlier than max dam.</p><p></p><p>WE like a game where you just might die from one bad hit, where, if there is a green dragon in the forest, you just might meet it (or the orcs that have always been there no matter your level), and the players never think I am being unfair. Mind you, those that think random charts are made just for fights??? No, I am sure each DM using them also has ideas for how to use the encounter. (And for the random-loving GM, yes I have a chart for this in the Encounters doc <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>And as for the person asking 'Why would you roll random encounters in front of the players? Well, we have gone one step further - I often get the players to roll for encounters (or draw the card in Savage Worlds). They LOVE it!</p><p></p><p>Mind you these are the players that flat out refuse to point buy too.</p><p></p><p>Randomness has a lot to say about running a fun game. (Remember Ray Winninger's <strong>First Rule of Dungeoncraft</strong>)?</p><p></p><p>I create all my campaigns randomly. Those interested in doing the same might like to check out the GM Tools of our website too (in sig).</p><p></p><p>Anyway, Thanks JonWake for saying clearly what I have been trying to express for a long time on a lot of threads.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5823858, member: 19265"] Thank you JonWake for expressing something I have been 'missing' in my 4E games of late. I have been mentioning my love of randomness over many threads for a long time. We LOVE to play this way. It is not just about random encounters and it is certainly NOT about being a lazy DM. I usually prep my arse off...but how do I do it? I roll a bunch of dice on the random tables available (on the many charts and tools I have on my website) and mash the results into ideas. I have random charts for Encounters (Creature, Place or Event), Creating Realms (from organisations and tribes through to empires), Random buildings & Businesses, Creating NPCs, etc. I have pooled many sources into one bunch of charts and I use them all the time. It is my favourite way to create stuff. (Oh and you can meet pairs and single creatures on the Creature charts, even if they are not solo or elite). But I also miss the randomness in game too. I miss the no expectations on how long things should take or how many hits something can last. (A feature always there, but too refined currently). That is why we have Crit and Fumble Charts. We don't care about 'how this will tend to hurt the PCs more'. We embrace it and our charts can be much deadlier than max dam. WE like a game where you just might die from one bad hit, where, if there is a green dragon in the forest, you just might meet it (or the orcs that have always been there no matter your level), and the players never think I am being unfair. Mind you, those that think random charts are made just for fights??? No, I am sure each DM using them also has ideas for how to use the encounter. (And for the random-loving GM, yes I have a chart for this in the Encounters doc ;)). And as for the person asking 'Why would you roll random encounters in front of the players? Well, we have gone one step further - I often get the players to roll for encounters (or draw the card in Savage Worlds). They LOVE it! Mind you these are the players that flat out refuse to point buy too. Randomness has a lot to say about running a fun game. (Remember Ray Winninger's [B]First Rule of Dungeoncraft[/B])? I create all my campaigns randomly. Those interested in doing the same might like to check out the GM Tools of our website too (in sig). Anyway, Thanks JonWake for saying clearly what I have been trying to express for a long time on a lot of threads. [/QUOTE]
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