Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5823882" data-attributes="member: 3192"><p>First off, I agree with a lot of what you say in the rest of your post, but I don't believe randomness, at least in terms of die rolls, was intended to promote unpredictability. On the contrary, I think it was to express a swath of potentiality with a pragmatically static probability curve. Attack or To Hit rolls are typically understood this way every day. What are the odds of getting an 11 or better on a d20? How about a d12? It's about expressing reliable, predictable probability with a range of results and as few as possible predetermined yeses or nos.</p><p></p><p>To the above quote, remember Wandering Monsters tables also include % in Lair in their creation. In my estimation WM tables are defined by a particular territory, especially creatures who share a relatively fixed territory (like a dungeon level). A positive WM result means a (still only possible) encounter of creatures in their perceived territory. % in Lair is how often these creatures are at home and not guarding/roaming their territory. Activity Cycles (nocturnal or diurnal, sleep, hibernation, eating, nursing, etc.) all factor into the WM and % in Lair probability determinations of individual monsters as well as their encountered behaviors.</p><p></p><p>WM checks are based upon territory population density, but a positive result could still wind up with no PC encounter if the WM spots them and successfully evades before the PC has much of a chance. (Most of these monsters have better vision and other senses by far.) So yes, WM results are bumping into creatures in their claimed territories. The exception is emptied territory currently being expanded into by surrounding elements (a.k.a. emptied dungeon levels being refilled).</p><p></p><p>Civilized paths, as opposed to wilderness trails formed by animals and the like, are for civilized WM table encounters. These are all manner of NPCs with NPC classes, but those results are usually described with varied constancy, like plant life in most wilderness territories. The relevant rolled results are the creatures that prey upon these others, usually more often in less populated regions (basically PC foes like goblins who ambush merchants in the borderland frontier).</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5823882, member: 3192"] First off, I agree with a lot of what you say in the rest of your post, but I don't believe randomness, at least in terms of die rolls, was intended to promote unpredictability. On the contrary, I think it was to express a swath of potentiality with a pragmatically static probability curve. Attack or To Hit rolls are typically understood this way every day. What are the odds of getting an 11 or better on a d20? How about a d12? It's about expressing reliable, predictable probability with a range of results and as few as possible predetermined yeses or nos. To the above quote, remember Wandering Monsters tables also include % in Lair in their creation. In my estimation WM tables are defined by a particular territory, especially creatures who share a relatively fixed territory (like a dungeon level). A positive WM result means a (still only possible) encounter of creatures in their perceived territory. % in Lair is how often these creatures are at home and not guarding/roaming their territory. Activity Cycles (nocturnal or diurnal, sleep, hibernation, eating, nursing, etc.) all factor into the WM and % in Lair probability determinations of individual monsters as well as their encountered behaviors. WM checks are based upon territory population density, but a positive result could still wind up with no PC encounter if the WM spots them and successfully evades before the PC has much of a chance. (Most of these monsters have better vision and other senses by far.) So yes, WM results are bumping into creatures in their claimed territories. The exception is emptied territory currently being expanded into by surrounding elements (a.k.a. emptied dungeon levels being refilled). Civilized paths, as opposed to wilderness trails formed by animals and the like, are for civilized WM table encounters. These are all manner of NPCs with NPC classes, but those results are usually described with varied constancy, like plant life in most wilderness territories. The relevant rolled results are the creatures that prey upon these others, usually more often in less populated regions (basically PC foes like goblins who ambush merchants in the borderland frontier). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
Top