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General Tabletop Discussion
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The Importance of Randomness
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<blockquote data-quote="Mattachine" data-source="post: 5824471" data-attributes="member: 6678226"><p>I think it comes from the game being very personal to many players, and being part of our lives from a young age. Unlike many other games (such as video games and card games), D&D involves a deep level of creativity, as well as roleplay. Therefore, it hold an importance that other games do not. </p><p></p><p>When someone suggests a way to play that's against your tastes, it might seem like an affront to you personally, rather than simply differing tastes.</p><p></p><p>In any case, we are all putting forth our points on this board fervently, arguing for what should be included in the limited space of a new rulebook. We want to feel that our voices will be heard, and that our suggestions are the ones that make it in. Delusional? Well, maybe a bit, but we have an excuse to discuss and debate something near and dear.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5824471, member: 6678226"] I think it comes from the game being very personal to many players, and being part of our lives from a young age. Unlike many other games (such as video games and card games), D&D involves a deep level of creativity, as well as roleplay. Therefore, it hold an importance that other games do not. When someone suggests a way to play that's against your tastes, it might seem like an affront to you personally, rather than simply differing tastes. In any case, we are all putting forth our points on this board fervently, arguing for what should be included in the limited space of a new rulebook. We want to feel that our voices will be heard, and that our suggestions are the ones that make it in. Delusional? Well, maybe a bit, but we have an excuse to discuss and debate something near and dear. [/QUOTE]
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