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General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
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<blockquote data-quote="Dannager" data-source="post: 5824623" data-attributes="member: 73683"><p>Are they reacting that way because they don't like the idea of pre-designed encounters, or because they like the encounters that happen to be random more?</p><p></p><p>It strikes me that this is probably a case of players rebelling against the idea that what happens to them is predetermined. It's always struck me as sort of a silly thing to rebel against, since a crafty DM could easily design encounters ahead of time and simply <em>pretend</em> to roll them up randomly.</p><p></p><p></p><p></p><p>With a robust-enough set of pre-designed encounters, then yes. Yes it does. Hypothetically, given enough time you could create unique, well-crafted encounters for every possible scenario that could arise in your sandbox game. You could <em>certainly</em> create enough encounters that they would satisfy any of your campaign's needs with minor on-the-fly adjustments.</p><p></p><p>The anticipated rebuttal, of course, would be, "But no one has that much time on their hands, it would take them forever to design all those encounters! Random encounter tables would be so much easier!" Which is exactly my point - random encounter tables are a convenient tool, but are not an equivalent substitute for a well-crafted encounter, on average.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5824623, member: 73683"] Are they reacting that way because they don't like the idea of pre-designed encounters, or because they like the encounters that happen to be random more? It strikes me that this is probably a case of players rebelling against the idea that what happens to them is predetermined. It's always struck me as sort of a silly thing to rebel against, since a crafty DM could easily design encounters ahead of time and simply [I]pretend[/I] to roll them up randomly. With a robust-enough set of pre-designed encounters, then yes. Yes it does. Hypothetically, given enough time you could create unique, well-crafted encounters for every possible scenario that could arise in your sandbox game. You could [I]certainly[/I] create enough encounters that they would satisfy any of your campaign's needs with minor on-the-fly adjustments. The anticipated rebuttal, of course, would be, "But no one has that much time on their hands, it would take them forever to design all those encounters! Random encounter tables would be so much easier!" Which is exactly my point - random encounter tables are a convenient tool, but are not an equivalent substitute for a well-crafted encounter, on average. [/QUOTE]
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