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General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
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<blockquote data-quote="Dannager" data-source="post: 5825098" data-attributes="member: 73683"><p>Actually, I'm implying that a DM who would rather be surprised by his dice ("Oh my god, a 93! What a surprise!") than give his players the best game experience he can is a poor DM.</p><p></p><p></p><p></p><p>I think that there are good DMs, average DMs, and poor DMs, and every sort of DM in between. And I think certain habits and ways of thinking characterize each. If this idea is offensive to you, or if hearing it causes you distress, ask yourself why.</p><p></p><p></p><p></p><p>I wrote this, verbatim, last night on another forum. It's appropriate here, though:</p><p></p><p>It's no longer cool to give advice to D&D players, especially DMs. They all know what's best for their own games better than anyone else, even when they don't, and any attempt to give general pointers that could possibly run counter to how an experienced DM already does things is sure to be met with a, "How <em>dare</em> you try and tell me how to run my own game!"</p><p></p><p></p><p></p><p>Would your players find it less exciting if you rolled on your random encounter chart in advance, and planned out the encounter then? If so, why? They're still random, after all. If not, why not design the encounters ahead of time? And, finally, if you end up designing the encounters ahead of time anyway, why not just design the encounters you'd like to design, and simply pretend that they were random rolls?</p></blockquote><p></p>
[QUOTE="Dannager, post: 5825098, member: 73683"] Actually, I'm implying that a DM who would rather be surprised by his dice ("Oh my god, a 93! What a surprise!") than give his players the best game experience he can is a poor DM. I think that there are good DMs, average DMs, and poor DMs, and every sort of DM in between. And I think certain habits and ways of thinking characterize each. If this idea is offensive to you, or if hearing it causes you distress, ask yourself why. I wrote this, verbatim, last night on another forum. It's appropriate here, though: It's no longer cool to give advice to D&D players, especially DMs. They all know what's best for their own games better than anyone else, even when they don't, and any attempt to give general pointers that could possibly run counter to how an experienced DM already does things is sure to be met with a, "How [I]dare[/I] you try and tell me how to run my own game!" Would your players find it less exciting if you rolled on your random encounter chart in advance, and planned out the encounter then? If so, why? They're still random, after all. If not, why not design the encounters ahead of time? And, finally, if you end up designing the encounters ahead of time anyway, why not just design the encounters you'd like to design, and simply pretend that they were random rolls? [/QUOTE]
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