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General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
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<blockquote data-quote="hanez" data-source="post: 5825336" data-attributes="member: 82160"><p>The best campaigns contain</p><p></p><p>1- a backdrop story or theme, pre imagined by the dm</p><p>2- choices by the players, that change, interact with, or diverge from the story</p><p>3- sidequests like banshees in the woods, kidnappings, maidens asking for help that the players can choose to go on, or not</p><p>4- stories that are made by the players, that DMs nurture, and allow to blossom, with of course sometimes unexpected outcomes </p><p>5- random events, that no one expected but players have fun dealing with (often generate by tables, or whim).</p><p></p><p>I usually put the words IMHO at the end of my posts... but I feel strongly about this, so I will say if you dont have a little bit of each of the elements above, you're probably doing it wrong.</p></blockquote><p></p>
[QUOTE="hanez, post: 5825336, member: 82160"] The best campaigns contain 1- a backdrop story or theme, pre imagined by the dm 2- choices by the players, that change, interact with, or diverge from the story 3- sidequests like banshees in the woods, kidnappings, maidens asking for help that the players can choose to go on, or not 4- stories that are made by the players, that DMs nurture, and allow to blossom, with of course sometimes unexpected outcomes 5- random events, that no one expected but players have fun dealing with (often generate by tables, or whim). I usually put the words IMHO at the end of my posts... but I feel strongly about this, so I will say if you dont have a little bit of each of the elements above, you're probably doing it wrong. [/QUOTE]
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