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General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
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<blockquote data-quote="Dannager" data-source="post: 5826871" data-attributes="member: 73683"><p>If you feel I've ignored what you've said, please point out what I've ignored. I don't recall purposefully skipping over posts, and it's possible that some have gotten lost in the seven pages of this thread.</p><p></p><p></p><p></p><p>That was a response to people who were saying things like, "I want to be surprised by the result of a random encounter roll." So, no. Not off the mark.</p><p></p><p></p><p></p><p>That would be great advice, but still not something I'd want to see in random tables.</p><p></p><p></p><p></p><p>Let me be clear: I'm okay with random tables, insofar as they are presented and used as a convenient tool to assist DMs who are forced to come up with something on the fly, or who do not have the luxury of adequate prep time and don't (for whatever reason) want to use published adventures.</p><p></p><p>It's the insistence that random encounter tables can generate a play experience for your typical group that is as compelling as a DM handcrafting the encounters can be that I'm arguing against.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5826871, member: 73683"] If you feel I've ignored what you've said, please point out what I've ignored. I don't recall purposefully skipping over posts, and it's possible that some have gotten lost in the seven pages of this thread. That was a response to people who were saying things like, "I want to be surprised by the result of a random encounter roll." So, no. Not off the mark. That would be great advice, but still not something I'd want to see in random tables. Let me be clear: I'm okay with random tables, insofar as they are presented and used as a convenient tool to assist DMs who are forced to come up with something on the fly, or who do not have the luxury of adequate prep time and don't (for whatever reason) want to use published adventures. It's the insistence that random encounter tables can generate a play experience for your typical group that is as compelling as a DM handcrafting the encounters can be that I'm arguing against. [/QUOTE]
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