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General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
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<blockquote data-quote="Dannager" data-source="post: 5827033" data-attributes="member: 73683"><p>As I mentioned earlier, I feel an online tool might be the best place for random encounter tables (and, indeed, other random elements as well) to reside. Imagine being able to select a set of criteria that describe the environment you're going for (as well as the level range, if you'd prefer) and having it spit back a functional encounter at you. Far more utility than anything short of an entire book made of nothing but encounter tables, available everywhere, and without taking up valuable page real estate on what is essentially something that can be hidden in code. It would also lend itself <em><strong>very</strong></em> easily to a mobile device app. And, finally (and in my eyes, best of all), the random encounter tool could actually be updated with each new game element released! Random encounter tables in the Monster Manual are great, until the Monster Manual 2 is released and you realize that unless you somehow merge the two random encounter tables (or the Monster Manual 2 and all other post-MM1 supplements include extra tables for determining which book's encounter tables to roll on) you will only ever end up with random encounters from a single book. If you throw that all into code with random encounter tables that populate themselves with a custom mix of monsters/encounters based on the user's list of criteria, you never have to worry about that again.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5827033, member: 73683"] As I mentioned earlier, I feel an online tool might be the best place for random encounter tables (and, indeed, other random elements as well) to reside. Imagine being able to select a set of criteria that describe the environment you're going for (as well as the level range, if you'd prefer) and having it spit back a functional encounter at you. Far more utility than anything short of an entire book made of nothing but encounter tables, available everywhere, and without taking up valuable page real estate on what is essentially something that can be hidden in code. It would also lend itself [I][B]very[/B][/I] easily to a mobile device app. And, finally (and in my eyes, best of all), the random encounter tool could actually be updated with each new game element released! Random encounter tables in the Monster Manual are great, until the Monster Manual 2 is released and you realize that unless you somehow merge the two random encounter tables (or the Monster Manual 2 and all other post-MM1 supplements include extra tables for determining which book's encounter tables to roll on) you will only ever end up with random encounters from a single book. If you throw that all into code with random encounter tables that populate themselves with a custom mix of monsters/encounters based on the user's list of criteria, you never have to worry about that again. [/QUOTE]
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