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General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
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<blockquote data-quote="Connorsrpg" data-source="post: 5827602" data-attributes="member: 19265"><p>I still dislike the whole 'crafting' encounters from own ideas is a better play experience than determining a lot of things randomly and then using your creativity? It might be better for you. As I have said, it doesn't suit our play style at all. We expect to meet new things the DM had not already planned. I love to use tables for idea generators and planning.</p><p></p><p>I have run the whole central, chase across a country part of a campaign just on linking many random rolls to develop both Set encounters and Random encounters, AND to this day the players loved that part.</p><p></p><p>3 giant frogs taking over a mill pond had nothing to do with central plot, but it was a very memorable encounter and one I certainly would not have come up with 'on my own'. Many other encounters rolled were tied to the plot and had clues as to the passing of the necro the PCs were pursuing.</p><p></p><p>This is a legitimate play style that is every part as valuable as planned encounters...and in our game preferable. I will not concede this point. If you are referring to a better game in terms of balance, then I agree with you totally. The way I use them can completely upset balance. MANY/most encounters I design this way are NOT balanced with a certain level party in any way. If these creatures live in the woods, then you CAN encounter them. This is what made a pesky, single snake encounter memorable. As did encountering lots of frogs in a particular forest. It added to the 'feel' of the game, but they were certainly not better balanced encounters, and we like it that way.</p><p></p><p>In a 5E book, I would like advice on HOW this can be done. I am comfortable with it, but other less experienced members in my group always ask about the creation charts I have. I am sure it would be a great way to encourage new (and experienced) DMs to get those creative juices flowing if they don't have those ideas, or they just plain WANT to do things this way.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5827602, member: 19265"] I still dislike the whole 'crafting' encounters from own ideas is a better play experience than determining a lot of things randomly and then using your creativity? It might be better for you. As I have said, it doesn't suit our play style at all. We expect to meet new things the DM had not already planned. I love to use tables for idea generators and planning. I have run the whole central, chase across a country part of a campaign just on linking many random rolls to develop both Set encounters and Random encounters, AND to this day the players loved that part. 3 giant frogs taking over a mill pond had nothing to do with central plot, but it was a very memorable encounter and one I certainly would not have come up with 'on my own'. Many other encounters rolled were tied to the plot and had clues as to the passing of the necro the PCs were pursuing. This is a legitimate play style that is every part as valuable as planned encounters...and in our game preferable. I will not concede this point. If you are referring to a better game in terms of balance, then I agree with you totally. The way I use them can completely upset balance. MANY/most encounters I design this way are NOT balanced with a certain level party in any way. If these creatures live in the woods, then you CAN encounter them. This is what made a pesky, single snake encounter memorable. As did encountering lots of frogs in a particular forest. It added to the 'feel' of the game, but they were certainly not better balanced encounters, and we like it that way. In a 5E book, I would like advice on HOW this can be done. I am comfortable with it, but other less experienced members in my group always ask about the creation charts I have. I am sure it would be a great way to encourage new (and experienced) DMs to get those creative juices flowing if they don't have those ideas, or they just plain WANT to do things this way. [/QUOTE]
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