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General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
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<blockquote data-quote="imurphy943" data-source="post: 5832043" data-attributes="member: 6672709"><p>I was playing my first game of OD&D EVER the other day, and the castle of a local lord was being attacked by a four-man team of viking mercernaries (largely the PCs' fault). We ran in there to try to stop them from killing him, and I decided to do a little looting in the confusion. I figured that the most easily found, least guarded, and most fungible loot happened to be... salt. The stuff goes for around 5 gp a pound, which to a first-level character sounds like easy money.</p><p> </p><p>So I say, I run down into the kitchens and shout, "viking attack! run for your lives!", and steal the salt while everyone is running. The DM says "they probably already know", so I say, "so why would they be in the kitchen?"</p><p> </p><p>He decided that the fairest way to settle it was to roll d6. I don't know what the odds were, 2-to-1, 1-to-2, even, but in that act he put the outcome of the situation entirely out of either of our hands. In that one die roll, I felt more tension than I had ever felt in combat. I almost cheered when I got away with 15 GP worth of salt.</p><p> </p><p>It doesn't matter to gamist me whether the probability is accurate or not, rolling a die is simply more fun than either arguing the DM out of his decision or being shot down by him.</p></blockquote><p></p>
[QUOTE="imurphy943, post: 5832043, member: 6672709"] I was playing my first game of OD&D EVER the other day, and the castle of a local lord was being attacked by a four-man team of viking mercernaries (largely the PCs' fault). We ran in there to try to stop them from killing him, and I decided to do a little looting in the confusion. I figured that the most easily found, least guarded, and most fungible loot happened to be... salt. The stuff goes for around 5 gp a pound, which to a first-level character sounds like easy money. So I say, I run down into the kitchens and shout, "viking attack! run for your lives!", and steal the salt while everyone is running. The DM says "they probably already know", so I say, "so why would they be in the kitchen?" He decided that the fairest way to settle it was to roll d6. I don't know what the odds were, 2-to-1, 1-to-2, even, but in that act he put the outcome of the situation entirely out of either of our hands. In that one die roll, I felt more tension than I had ever felt in combat. I almost cheered when I got away with 15 GP worth of salt. It doesn't matter to gamist me whether the probability is accurate or not, rolling a die is simply more fun than either arguing the DM out of his decision or being shot down by him. [/QUOTE]
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