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General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
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<blockquote data-quote="Essenti" data-source="post: 5833347" data-attributes="member: 100205"><p>Yes, die rolls are awesome for the very reason you mention, and this was a perfect opportunity to use of a die roll and take control out of either the DM or PC's hands!</p><p> </p><p>But what I find the most interesting, mainly because it is how I DM, is that it didn't even matter what you actually rolled on the die. The DM could just decide that you were going to get the salt, but to add that feeling of uncertainty (for you the PC), the DM had you roll the die and essentially ignored the result. The tension for you as a PC is still there, but the DM can pick whether or not the die roll means anything to the story. </p><p> </p><p>I am just as likely to use a die roll result as ignore it in these situations, and end up going with whatever fits the story / fun factor balance better. They never know what I am doing with the dice, if I choose to follow or when. Die rolling is still a shot in the dark for them.</p><p> </p><p>Basically, I am reiterating what I've alluded to in earlier posts on this thread. Both elements of randomness and directed DM design are useful and tools, and having more tools in your box should improve your chances of being a good DM, not accounting for taste.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Essenti, post: 5833347, member: 100205"] Yes, die rolls are awesome for the very reason you mention, and this was a perfect opportunity to use of a die roll and take control out of either the DM or PC's hands! But what I find the most interesting, mainly because it is how I DM, is that it didn't even matter what you actually rolled on the die. The DM could just decide that you were going to get the salt, but to add that feeling of uncertainty (for you the PC), the DM had you roll the die and essentially ignored the result. The tension for you as a PC is still there, but the DM can pick whether or not the die roll means anything to the story. I am just as likely to use a die roll result as ignore it in these situations, and end up going with whatever fits the story / fun factor balance better. They never know what I am doing with the dice, if I choose to follow or when. Die rolling is still a shot in the dark for them. Basically, I am reiterating what I've alluded to in earlier posts on this thread. Both elements of randomness and directed DM design are useful and tools, and having more tools in your box should improve your chances of being a good DM, not accounting for taste. :) [/QUOTE]
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