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General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
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<blockquote data-quote="Dannager" data-source="post: 5834574" data-attributes="member: 73683"><p>I'd go further than this - the DM's responsibility is simply to facilitate an enjoyable play experience for the players. Whether he makes that inherently enjoyable to himself isn't something I would consider a responsibility, and I strongly feel that the more emphasis you place on your role as entertainer (and thus become the sort of person who derives satisfaction from the enjoyment of others), the better a DM you are.</p><p></p><p>But on the whole, you're absolutely correct. The DM's responsibility is to help make the game fun. That is an umbrella, though. There are a tremendous number of things that the DM must do in order to make that happen.</p><p> </p><p></p><p></p><p>But this isn't about improvisation. We've already acknowledged that random tables <strong><em>have a purpose</em></strong> in that they are a useful tool for DMs who find themselves in the position of having to come up with material unexpectedly. The contention is, rather, about those DMs who choose to make random encounter tables the core of their encounter generation when they don't have to. The position that I - and others in this thread - hold is that, on balance, the purposeful creation of encounters by a DM familiar with the game he is running will provide a more enjoyable play experience than the reliance on a random encounter table.</p><p> </p><p></p><p></p><p>What is your opinion on providing these tables as digital tools rather than including them in core rulebooks?</p></blockquote><p></p>
[QUOTE="Dannager, post: 5834574, member: 73683"] I'd go further than this - the DM's responsibility is simply to facilitate an enjoyable play experience for the players. Whether he makes that inherently enjoyable to himself isn't something I would consider a responsibility, and I strongly feel that the more emphasis you place on your role as entertainer (and thus become the sort of person who derives satisfaction from the enjoyment of others), the better a DM you are. But on the whole, you're absolutely correct. The DM's responsibility is to help make the game fun. That is an umbrella, though. There are a tremendous number of things that the DM must do in order to make that happen. But this isn't about improvisation. We've already acknowledged that random tables [B][I]have a purpose[/I][/B] in that they are a useful tool for DMs who find themselves in the position of having to come up with material unexpectedly. The contention is, rather, about those DMs who choose to make random encounter tables the core of their encounter generation when they don't have to. The position that I - and others in this thread - hold is that, on balance, the purposeful creation of encounters by a DM familiar with the game he is running will provide a more enjoyable play experience than the reliance on a random encounter table. What is your opinion on providing these tables as digital tools rather than including them in core rulebooks? [/QUOTE]
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