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General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
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<blockquote data-quote="I'm A Banana" data-source="post: 5834831" data-attributes="member: 2067"><p>No, I'm saying that your way of presenting your thoughts is perhaps unintentionally creating an atmosphere in which it is difficult for others to engage with those thoughts. By saying things like "(your perspective is that) no one should be allowed to share their thoughts on how games in general work...that's what you're doing", you're alienating many of those who would gladly discuss their thoughts on games in general with you. </p><p></p><p></p><p></p><p>"I believe that replacing random encounters with well-crafted encounters will probably result in a better play experience for your typical group" doesn't sound like a reasonable opinion, because it unreasonably presumes that you know what makes a "better play experience" for "your typical group," and you haven't offered any evidence (let alone convincing evidence) that you do actually know this.</p><p></p><p></p><p></p><p>Guidelines and examples for making random encounter tables should be in the DMG, since they are a valuable and entertaining addition to many games (such as my own, and that of several other posters, including the OP), with a history of effective use in the game.</p><p></p><p>If you disagree, you will have to show either that the tables don't have the qualities I believe they do, or that the DMG should not include things with those qualities, in order to convince me that my position is untenable.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5834831, member: 2067"] No, I'm saying that your way of presenting your thoughts is perhaps unintentionally creating an atmosphere in which it is difficult for others to engage with those thoughts. By saying things like "(your perspective is that) no one should be allowed to share their thoughts on how games in general work...that's what you're doing", you're alienating many of those who would gladly discuss their thoughts on games in general with you. "I believe that replacing random encounters with well-crafted encounters will probably result in a better play experience for your typical group" doesn't sound like a reasonable opinion, because it unreasonably presumes that you know what makes a "better play experience" for "your typical group," and you haven't offered any evidence (let alone convincing evidence) that you do actually know this. Guidelines and examples for making random encounter tables should be in the DMG, since they are a valuable and entertaining addition to many games (such as my own, and that of several other posters, including the OP), with a history of effective use in the game. If you disagree, you will have to show either that the tables don't have the qualities I believe they do, or that the DMG should not include things with those qualities, in order to convince me that my position is untenable. [/QUOTE]
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