Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannager" data-source="post: 5834850" data-attributes="member: 73683"><p>That's sort of a two-part question. The first being the difference between a crafted encounter and a random encounter. A random encounter is decided upon with a random element (a die roll) from a table populated with predetermined values. The resultant encounter may have some connection to the campaign's events as a whole, or it may not.</p><p></p><p>A crafted encounter (or, simply, a non-random encounter) is an encounter designed - ahead of time - to fit into a specific part of the campaign. Rather than being rolled up randomly, the DM has the opportunity to flesh out the encounter in detail because he knows it will be used.</p><p></p><p>The second part is the difference between a crafted encounter and a <em>well-</em>crafted encounter. A well-crafted encounter is one that exhibits good design. I realize that's a subjective quality, but I also believe that there is a difference between good design and poor (or lazy) design. And, as with most things, the more time and effort put into something, the better it typically turns out. A random encounter doesn't really allow for preparation time, because the DM would have to prepare for every encounter on the table. That's a tremendous amount of work (though, if feasible, would probably create a good game experience). Crafted encounters, on the other hand, can (though do not necessarily) involve thoughtful design choices on the part of the DM.</p><p></p><p>If you open up a published 4e adventure, you will find crafted encounters. Many of them will be well-crafted, in the sense that careful consideration has been given to their design.</p><p></p><p>Is this clear, or is there disagreement over the existence of well-crafted encounters? I'm expecting someone to chime in with something like, "What's 'well-crafted' is subjective and you can't know what every group likes!"</p></blockquote><p></p>
[QUOTE="Dannager, post: 5834850, member: 73683"] That's sort of a two-part question. The first being the difference between a crafted encounter and a random encounter. A random encounter is decided upon with a random element (a die roll) from a table populated with predetermined values. The resultant encounter may have some connection to the campaign's events as a whole, or it may not. A crafted encounter (or, simply, a non-random encounter) is an encounter designed - ahead of time - to fit into a specific part of the campaign. Rather than being rolled up randomly, the DM has the opportunity to flesh out the encounter in detail because he knows it will be used. The second part is the difference between a crafted encounter and a [I]well-[/I]crafted encounter. A well-crafted encounter is one that exhibits good design. I realize that's a subjective quality, but I also believe that there is a difference between good design and poor (or lazy) design. And, as with most things, the more time and effort put into something, the better it typically turns out. A random encounter doesn't really allow for preparation time, because the DM would have to prepare for every encounter on the table. That's a tremendous amount of work (though, if feasible, would probably create a good game experience). Crafted encounters, on the other hand, can (though do not necessarily) involve thoughtful design choices on the part of the DM. If you open up a published 4e adventure, you will find crafted encounters. Many of them will be well-crafted, in the sense that careful consideration has been given to their design. Is this clear, or is there disagreement over the existence of well-crafted encounters? I'm expecting someone to chime in with something like, "What's 'well-crafted' is subjective and you can't know what every group likes!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
Top