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General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
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<blockquote data-quote="Jacob Marley" data-source="post: 5835128" data-attributes="member: 89537"><p>I run what are generally considered to be "sandbox-style" campaigns. I generally create all my random encounters prior to the session taking place. I can do this because 1) players have habits and tendencies, and 2) I am pretty good at "reading" players responses. If I know my players enjoy vampires and my players act excited about exploring the gothic castle, then I can be pretty sure that they are going to go explore the gothic castle. </p><p> </p><p>I know that the gothic castle is five hexes away from the village, and I know generally what route the PCs will take, I know what terrain they will likely cross and how how long it takes to cross it. I know the chances for random encounters as well. I can easily prepare the encounters prior to the game session. Seldom do I generate more than one or two encounters worth of extra material.</p></blockquote><p></p>
[QUOTE="Jacob Marley, post: 5835128, member: 89537"] I run what are generally considered to be "sandbox-style" campaigns. I generally create all my random encounters prior to the session taking place. I can do this because 1) players have habits and tendencies, and 2) I am pretty good at "reading" players responses. If I know my players enjoy vampires and my players act excited about exploring the gothic castle, then I can be pretty sure that they are going to go explore the gothic castle. I know that the gothic castle is five hexes away from the village, and I know generally what route the PCs will take, I know what terrain they will likely cross and how how long it takes to cross it. I know the chances for random encounters as well. I can easily prepare the encounters prior to the game session. Seldom do I generate more than one or two encounters worth of extra material. [/QUOTE]
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The Importance of Randomness
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