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General Tabletop Discussion
*Pathfinder & Starfinder
The Importance of Randomness
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<blockquote data-quote="noisms" data-source="post: 5836029" data-attributes="member: 82883"><p>Thanks for linking to my post. I'm planning an OD&D campaign at the moment, and I think I'm going to ditch standard random encounter tables entirely and just use dynamic ones - at least for wilderness travel. It just seems to be an idea with so much potential (although I'm compelled to point out that I largely stole the idea from <a href="http://rolesrules.blogspot.com/" target="_blank">Roger the GS</a>, who has been producing genre-specific dynamic encounter tables for months on his blog). </p><p></p><p>In any case, I too am moving more and more towards what you might call "front-heavy prep", so that essentially <em>all</em> prep happens before the campaign even begins (essentially, you draw up loads and loads of random tables to govern various eventualities - like the dynamic encounter tables and also <a href="http://monstersandmanuals.blogspot.com/2011/11/random-mr-jones-mission-generator.html" target="_blank">random adventure generators</a> - and do most of your mapping), allowing you to just show up each session ready to DM with minimal "homework" because everything will keep ticking over. </p><p></p><p>I also wrote a bit about this approach <a href="http://monstersandmanuals.blogspot.com/2012/02/how-i-run-sandboxes-in-city-part-i.html" target="_blank">here</a> too, though not so much in relation to D&D as other systems.</p></blockquote><p></p>
[QUOTE="noisms, post: 5836029, member: 82883"] Thanks for linking to my post. I'm planning an OD&D campaign at the moment, and I think I'm going to ditch standard random encounter tables entirely and just use dynamic ones - at least for wilderness travel. It just seems to be an idea with so much potential (although I'm compelled to point out that I largely stole the idea from [URL="http://rolesrules.blogspot.com/"]Roger the GS[/URL], who has been producing genre-specific dynamic encounter tables for months on his blog). In any case, I too am moving more and more towards what you might call "front-heavy prep", so that essentially [I]all[/I] prep happens before the campaign even begins (essentially, you draw up loads and loads of random tables to govern various eventualities - like the dynamic encounter tables and also [URL="http://monstersandmanuals.blogspot.com/2011/11/random-mr-jones-mission-generator.html"]random adventure generators[/URL] - and do most of your mapping), allowing you to just show up each session ready to DM with minimal "homework" because everything will keep ticking over. I also wrote a bit about this approach [URL="http://monstersandmanuals.blogspot.com/2012/02/how-i-run-sandboxes-in-city-part-i.html"]here[/URL] too, though not so much in relation to D&D as other systems. [/QUOTE]
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