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General Tabletop Discussion
*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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<blockquote data-quote="Alzrius" data-source="post: 9148509" data-attributes="member: 8461"><p>I'd say that Dias ex Machina Games's <em>Amethyst</em> campaign setting is a good example of this. It's set (as I recall) on Earth where magic has returned, bringing with it catastrophic consequences (much more than, say, Shadowrun) due to the fact that it's return caused world-wide failures of technology, along with the return of monsters, fey, etc.</p><p></p><p>What makes it verisimilitudinous (damn you, autocorrect; that <em>is</em> a real word!) is that it explores and defines things such as the sources of magic in the game (which are Attricana and Ixindar, essentially the Light and Dark Sides of the Force, respectively) and how using one is different from the other; certain spells are exclusive to each, and using Ixindar causes mental corruption...but unlike with Attricana, Ixindar lets you use technology without penalty. Which is another factor, in that there are major cities which are technological holdouts, and so magic use is necessarily policed, because the people there don't want to lose access to their technological creature comforts. There's even a significant focus on how different races get along with humanity due to how their biology affects their psychology; elves are fey creatures, and don't have the breeding instincts that humans do, and so that colors a lot of interactions between the two races.</p><p></p><p>It's really a great setting, but it's not one I'd put forward for casual play, since getting the most out of it requires investing in those (and other) aspects of the setting.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9148509, member: 8461"] I'd say that Dias ex Machina Games's [i]Amethyst[/i] campaign setting is a good example of this. It's set (as I recall) on Earth where magic has returned, bringing with it catastrophic consequences (much more than, say, Shadowrun) due to the fact that it's return caused world-wide failures of technology, along with the return of monsters, fey, etc. What makes it verisimilitudinous (damn you, autocorrect; that [i]is[/i] a real word!) is that it explores and defines things such as the sources of magic in the game (which are Attricana and Ixindar, essentially the Light and Dark Sides of the Force, respectively) and how using one is different from the other; certain spells are exclusive to each, and using Ixindar causes mental corruption...but unlike with Attricana, Ixindar lets you use technology without penalty. Which is another factor, in that there are major cities which are technological holdouts, and so magic use is necessarily policed, because the people there don't want to lose access to their technological creature comforts. There's even a significant focus on how different races get along with humanity due to how their biology affects their psychology; elves are fey creatures, and don't have the breeding instincts that humans do, and so that colors a lot of interactions between the two races. It's really a great setting, but it's not one I'd put forward for casual play, since getting the most out of it requires investing in those (and other) aspects of the setting. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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