Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 9149435" data-attributes="member: 52734"><p>My tolerable level of verisimilitude has changed over the editions. Back in the 80’s and early 90’s I wanted a fantasy simulator, akin to the various flight simulators I’d play on the computer. I wanted it as immersive as I could get to feel like I was part of that world so far away. Those were also the days where more complex mechanics meant “realer”.</p><p></p><p>That peaked during the days of 3E. Mechanics to “simulate” everything, a rule for everything.</p><p></p><p>When I started getting involved in other game systems after the fall of 3E, I started to realize that those mechanics were getting in the way of my imagination. And not just the complex ones. Several D&Disms were just limiting my imagination and creativity. Trying to tie down a fighter’s strength to what a real person could max bench press was getting in the way with that same fighter wrestling a dragon to the ground, and other such things. Art depicting grand landscapes of floating castles, alien vistas and the like were replacing the mundane landscapes of Elmore and Parkinson’s - and I wanted to play in those more fantastical realms where the laws of nature and physics were bent or turned on their ear. In many ways, I realized I was limiting my imagination for a boring reproduction of reality.</p><p></p><p>So, I kinda stopped. And while I do enjoy things that make internal sense, I’ve stopped trying to compare it to reality, and instead rely on the internal laws of the campaign itself.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9149435, member: 52734"] My tolerable level of verisimilitude has changed over the editions. Back in the 80’s and early 90’s I wanted a fantasy simulator, akin to the various flight simulators I’d play on the computer. I wanted it as immersive as I could get to feel like I was part of that world so far away. Those were also the days where more complex mechanics meant “realer”. That peaked during the days of 3E. Mechanics to “simulate” everything, a rule for everything. When I started getting involved in other game systems after the fall of 3E, I started to realize that those mechanics were getting in the way of my imagination. And not just the complex ones. Several D&Disms were just limiting my imagination and creativity. Trying to tie down a fighter’s strength to what a real person could max bench press was getting in the way with that same fighter wrestling a dragon to the ground, and other such things. Art depicting grand landscapes of floating castles, alien vistas and the like were replacing the mundane landscapes of Elmore and Parkinson’s - and I wanted to play in those more fantastical realms where the laws of nature and physics were bent or turned on their ear. In many ways, I realized I was limiting my imagination for a boring reproduction of reality. So, I kinda stopped. And while I do enjoy things that make internal sense, I’ve stopped trying to compare it to reality, and instead rely on the internal laws of the campaign itself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
Top