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Community
General Tabletop Discussion
*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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<blockquote data-quote="Stormonu" data-source="post: 9149676" data-attributes="member: 52734"><p>That’s probably one of the biggest problems, and probably at the heart of all this - “Where do you draw the line?”</p><p></p><p>As [USER=6801845]@Oofta[/USER] explained, people are able to handle Indy using a raft as a parachute, but lose it when he survives being nuked in a fridge (I’m one of those). Movies like Die Hard and John Wick stretch human ability and resistance, but most of the time the audience is willing to go along with the heroics for the sake of the story.</p><p></p><p>How far can you push the boundary when you’ve got a world where dragons fly and breathe fire? Is a warrior who can shoot lightning out of his butt too far? What of the same warrior clearing the room in 6 seconds flat with just their swords, knuckles and a couple of well-placed kicks to the head? How about with a tin cup or the jawbone of a donkey? Is your warrior fierce enough they can kill with a stare, or mere mention of their name fell kingdoms? What is your tipping point where it goes from badass to silly?</p><p></p><p>I think a lot of the answers to that is often tied up into the fantasy media we grew up with an and accustomed to. Mine was 70’s and 80’s sword & sorcery schlock, and a handful of fantasy books/comics - Conan, Odyssey, King Arthur and the like. Mostly very grounded, with magic very rare and more flash than power. Of course, later I found myself introduced to the likes of Harry Potter, Inayashu and other tales where magic was far more intrusive, common and generally powerful, and it has affected my tolerance for the more fantastical aspects in D&D.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9149676, member: 52734"] That’s probably one of the biggest problems, and probably at the heart of all this - “Where do you draw the line?” As [USER=6801845]@Oofta[/USER] explained, people are able to handle Indy using a raft as a parachute, but lose it when he survives being nuked in a fridge (I’m one of those). Movies like Die Hard and John Wick stretch human ability and resistance, but most of the time the audience is willing to go along with the heroics for the sake of the story. How far can you push the boundary when you’ve got a world where dragons fly and breathe fire? Is a warrior who can shoot lightning out of his butt too far? What of the same warrior clearing the room in 6 seconds flat with just their swords, knuckles and a couple of well-placed kicks to the head? How about with a tin cup or the jawbone of a donkey? Is your warrior fierce enough they can kill with a stare, or mere mention of their name fell kingdoms? What is your tipping point where it goes from badass to silly? I think a lot of the answers to that is often tied up into the fantasy media we grew up with an and accustomed to. Mine was 70’s and 80’s sword & sorcery schlock, and a handful of fantasy books/comics - Conan, Odyssey, King Arthur and the like. Mostly very grounded, with magic very rare and more flash than power. Of course, later I found myself introduced to the likes of Harry Potter, Inayashu and other tales where magic was far more intrusive, common and generally powerful, and it has affected my tolerance for the more fantastical aspects in D&D. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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