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The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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<blockquote data-quote="AnotherGuy" data-source="post: 9150360" data-attributes="member: 7029930"><p>In our setting the majority of people will cap at level 9. This is part of the world building laws I've implemented to make sense of high-level play limitations that exist.</p><p>Something extraordinary is needed for characters (PCs or NPCs) to attain higher levels.</p><p>The below are some of the ways this has occurred within our campaign.</p><p></p><p>(i) Their mind has to be Awakened i.e. a period of exposure to a mind of the <em>Far Realm</em>.</p><p>(ii) Awashed with deific essence i.e. PCs killed an undead beholder that had been feeding on the essence of <em>Myrkul</em> in the <em>Mere of the Dead Men</em> during the <em>Time of Troubles. </em>Once the beholder was destroyed and the energies binding it together were released, the PCs in the area were awashed with residual deific ectoplasm.</p><p>(iii) A spelunking rogue that the <em>Mad Mage, Halaster Blackcloak</em>, was so enamoured with, that he created an improved version of her using the <em>Clone</em> spell. Her original body died leaving her playing the <em>Clone</em>.</p><p>(iv) Special contracts with powerful devils (PC is unaware it is a <em>Lord of Hell</em>) can see you break the 9th level cap but at a cost, which is enforced.</p><p>(v) The eventual removal of a series of unique <em>Geas</em> spells, in the shape of runic tattoos all over the body of a PC by a fire giant shaman in the service of <em>Surtur</em>. The removal resulted in permanent physical scarring.</p><p>(vi) The unfortunate result of a PC (then became NPC) trapped within a <em>Maze</em> spell by the <em>Lady of Pain, </em>which due to the<em> mythal </em>energies in the locale had the unintended effect of making the <em>Maze </em>a time-loop.</p><p>(vii) <em>Mystaran</em> native who died on <em>Toril</em>, and whose unclaimed soul in the <em>City of the Dead</em> in the <em>Fugue Plane,</em> was reforged and bound to the <em>Forgotten Realms</em> by <em>Kelemvor</em> to carry out a singular purpose. This act by <em>Kelemvor</em> saved his soul from being cast into the <em>Wall of the Faithless</em>.</p><p>(viii) Exposure to <em>cyphers</em> from Monte Cook's <em>Arcana of the Ancients</em>.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9150360, member: 7029930"] In our setting the majority of people will cap at level 9. This is part of the world building laws I've implemented to make sense of high-level play limitations that exist. Something extraordinary is needed for characters (PCs or NPCs) to attain higher levels. The below are some of the ways this has occurred within our campaign. (i) Their mind has to be Awakened i.e. a period of exposure to a mind of the [I]Far Realm[/I]. (ii) Awashed with deific essence i.e. PCs killed an undead beholder that had been feeding on the essence of [I]Myrkul[/I] in the [I]Mere of the Dead Men[/I] during the [I]Time of Troubles. [/I]Once the beholder was destroyed and the energies binding it together were released, the PCs in the area were awashed with residual deific ectoplasm. (iii) A spelunking rogue that the [I]Mad Mage, Halaster Blackcloak[/I], was so enamoured with, that he created an improved version of her using the [I]Clone[/I] spell. Her original body died leaving her playing the [I]Clone[/I]. (iv) Special contracts with powerful devils (PC is unaware it is a [I]Lord of Hell[/I]) can see you break the 9th level cap but at a cost, which is enforced. (v) The eventual removal of a series of unique [I]Geas[/I] spells, in the shape of runic tattoos all over the body of a PC by a fire giant shaman in the service of [I]Surtur[/I]. The removal resulted in permanent physical scarring. (vi) The unfortunate result of a PC (then became NPC) trapped within a [I]Maze[/I] spell by the [I]Lady of Pain, [/I]which due to the[I] mythal [/I]energies in the locale had the unintended effect of making the [I]Maze [/I]a time-loop. (vii) [I]Mystaran[/I] native who died on [I]Toril[/I], and whose unclaimed soul in the [I]City of the Dead[/I] in the [I]Fugue Plane,[/I] was reforged and bound to the [I]Forgotten Realms[/I] by [I]Kelemvor[/I] to carry out a singular purpose. This act by [I]Kelemvor[/I] saved his soul from being cast into the [I]Wall of the Faithless[/I]. (viii) Exposure to [I]cyphers[/I] from Monte Cook's [I]Arcana of the Ancients[/I]. [/QUOTE]
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