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General Tabletop Discussion
*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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<blockquote data-quote="Oofta" data-source="post: 9150678" data-attributes="member: 6801845"><p>I agree (and frankly, I don't want any of that in my D&D) but some of it is baked into the genre. For example, upthread somewhere I stated that the Indiana Jones refrigerator scene didn't work for me because the only thing coming out of the frig should have been blood dripping out of the seems. Yet there was a very similar scene in the original Iron Man movie where Tony is flying through the air with his first suit that was built from scraps. Now, unless Tony has some sort of inertial dampener, he should be just as dead as Indy. Yet it didn't really phase me in the same way as the refrigerator scene because while I realized it I just shrugged and said "Eh, superhero movies."</p><p></p><p>The core concepts of what we envision a game being has a ton of influence on me when I think of verisimilitude. I have no problem with The Hulk being able to throw a tank because he's really, really angry. But a raging barbarian tossing around something even a significant percentage of that weight wouldn't work for me. Just like when I had a monk in a campaign long ago that ran literal circles around a guy. When I asked why he said he was trying create a Flash Tornado. I let him know that he wasn't The Flash and that no, it wouldn't work.</p><p></p><p>I think part of this is because my ideas of what a fantasy world along the lines of D&D are grounded in is twofold. First, it's in the fantasy books I read. Yes, Fafhrd once chopped the head of a great worm, but he didn't leap tall buildings in a single bound. But it's also because I've been playing D&D pretty much from the beginning and fighters, for example, outside of 4E (which was why many people had an issue with it) have never been more supernatural than an action movie hero. I don't have a problem with anime or wire-fu now and then even if I'm not a huge fan, but if I wanted to play that kind of game, I'd find something other than D&D.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9150678, member: 6801845"] I agree (and frankly, I don't want any of that in my D&D) but some of it is baked into the genre. For example, upthread somewhere I stated that the Indiana Jones refrigerator scene didn't work for me because the only thing coming out of the frig should have been blood dripping out of the seems. Yet there was a very similar scene in the original Iron Man movie where Tony is flying through the air with his first suit that was built from scraps. Now, unless Tony has some sort of inertial dampener, he should be just as dead as Indy. Yet it didn't really phase me in the same way as the refrigerator scene because while I realized it I just shrugged and said "Eh, superhero movies." The core concepts of what we envision a game being has a ton of influence on me when I think of verisimilitude. I have no problem with The Hulk being able to throw a tank because he's really, really angry. But a raging barbarian tossing around something even a significant percentage of that weight wouldn't work for me. Just like when I had a monk in a campaign long ago that ran literal circles around a guy. When I asked why he said he was trying create a Flash Tornado. I let him know that he wasn't The Flash and that no, it wouldn't work. I think part of this is because my ideas of what a fantasy world along the lines of D&D are grounded in is twofold. First, it's in the fantasy books I read. Yes, Fafhrd once chopped the head of a great worm, but he didn't leap tall buildings in a single bound. But it's also because I've been playing D&D pretty much from the beginning and fighters, for example, outside of 4E (which was why many people had an issue with it) have never been more supernatural than an action movie hero. I don't have a problem with anime or wire-fu now and then even if I'm not a huge fan, but if I wanted to play that kind of game, I'd find something other than D&D. [/QUOTE]
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The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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