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General Tabletop Discussion
*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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<blockquote data-quote="Tony Vargas" data-source="post: 9150703" data-attributes="member: 996"><p>I mean, that classes should be balanced should be non-controversial. Balancing choices in a cooperative game gives players a chance to make appealing choices without hurting the collective effort towards beating the game. RL is neither fair nor balanced, games should be. </p><p></p><p>Having a normal class with grounded RL restrictions on what it can do is fine. If the other classes are balanced with it. There's nothing about representing a class as supernatural that requires it to be powerful. Create Water is supernatural, for instance. It's not exactly OP. </p><p></p><p>By the same token, the need to boost a non-supernatural class to extraordinary or superhuman levels only becomes necessary if there's a desire to make supernatural classes similarly powerful. </p><p></p><p>Now, TBF, genre strongly supports very limited magic that is slaved to the plot, and extraordinary heroes who don't directly tap such magic. It's just dramatic. Waving your hand and solving all the problems doesn't make for a great, heroic, story.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9150703, member: 996"] I mean, that classes should be balanced should be non-controversial. Balancing choices in a cooperative game gives players a chance to make appealing choices without hurting the collective effort towards beating the game. RL is neither fair nor balanced, games should be. Having a normal class with grounded RL restrictions on what it can do is fine. If the other classes are balanced with it. There's nothing about representing a class as supernatural that requires it to be powerful. Create Water is supernatural, for instance. It's not exactly OP. By the same token, the need to boost a non-supernatural class to extraordinary or superhuman levels only becomes necessary if there's a desire to make supernatural classes similarly powerful. Now, TBF, genre strongly supports very limited magic that is slaved to the plot, and extraordinary heroes who don't directly tap such magic. It's just dramatic. Waving your hand and solving all the problems doesn't make for a great, heroic, story. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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