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General Tabletop Discussion
*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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<blockquote data-quote="Oofta" data-source="post: 9151520" data-attributes="member: 6801845"><p>The good thing is that alignment for all practical purposes is just an optional descriptor much like traits, bonds, etc.. I find alignment a useful starting point for monsters and NPC now and then but it doesn't dictate behavior just gives me a general idea of worldview if I want it. For players? Couldn't care less, thank goodness. </p><p></p><p>But that is one of the things about verisimilitude in D&D. Because it's a game, because it's primarily designed to be relatively easy and fast paced, most things are greatly simplified. </p><p></p><p>Things like HD where people are either alive and fully functional or not is just a game mechanism to make things simple. For me that doesn't have much to do with verisimilitude. It's not realistic any more than alignment. It's just boiling something complicated down to something simple. </p><p></p><p>Verisimilitude has more to do with the worlds we build and the stories that emerge. We have that sense of verisimilitude when the resulting stories and actions emulate the target genre.</p><p></p><p>That to me is what is important, the<em>feel</em> and visuals evoked by the game in our collective imagination, not the mechanical aspects of the game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9151520, member: 6801845"] The good thing is that alignment for all practical purposes is just an optional descriptor much like traits, bonds, etc.. I find alignment a useful starting point for monsters and NPC now and then but it doesn't dictate behavior just gives me a general idea of worldview if I want it. For players? Couldn't care less, thank goodness. But that is one of the things about verisimilitude in D&D. Because it's a game, because it's primarily designed to be relatively easy and fast paced, most things are greatly simplified. Things like HD where people are either alive and fully functional or not is just a game mechanism to make things simple. For me that doesn't have much to do with verisimilitude. It's not realistic any more than alignment. It's just boiling something complicated down to something simple. Verisimilitude has more to do with the worlds we build and the stories that emerge. We have that sense of verisimilitude when the resulting stories and actions emulate the target genre. That to me is what is important, the[i]feel[/i] and visuals evoked by the game in our collective imagination, not the mechanical aspects of the game. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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