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General Tabletop Discussion
*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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<blockquote data-quote="EzekielRaiden" data-source="post: 9151773" data-attributes="member: 6790260"><p>That is exactly what is asked for with regard to the very things "verisimilitude" is raised against, though. We wish to simplify out complex, tedious, not particularly story-productive elements like explaining the exact specific way that an unusual opportunity arose in the heat of battle that could be exploited, but which the enemy would be clever enough to watch for going forward. Or the specific musculoskeletal differences from human anatomy and geophysical/atmospheric/kinematic differences which allow an ordinary person on this fantasy world (which may very well be a flat plane and not a globe!) to leap 20 feet straight up or 40' straight forward with a good running start (noting that this is only ~10 feet further than the IRL men's world record). Or, as referenced above, the </p><p></p><p></p><p>If the mechanical aspects are irrelevant, why not make them functional, and attend to feel separately? The GM has far greater ability to determine what is appropriate feel and importance, than to determine what is mathematically viable, statistically sound, and structurally supportive of the mechanical goals of play. The former simply requires ordinary human reasoning. The latter requires playtest and analysis.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9151773, member: 6790260"] That is exactly what is asked for with regard to the very things "verisimilitude" is raised against, though. We wish to simplify out complex, tedious, not particularly story-productive elements like explaining the exact specific way that an unusual opportunity arose in the heat of battle that could be exploited, but which the enemy would be clever enough to watch for going forward. Or the specific musculoskeletal differences from human anatomy and geophysical/atmospheric/kinematic differences which allow an ordinary person on this fantasy world (which may very well be a flat plane and not a globe!) to leap 20 feet straight up or 40' straight forward with a good running start (noting that this is only ~10 feet further than the IRL men's world record). Or, as referenced above, the If the mechanical aspects are irrelevant, why not make them functional, and attend to feel separately? The GM has far greater ability to determine what is appropriate feel and importance, than to determine what is mathematically viable, statistically sound, and structurally supportive of the mechanical goals of play. The former simply requires ordinary human reasoning. The latter requires playtest and analysis. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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