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General Tabletop Discussion
*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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<blockquote data-quote="Oofta" data-source="post: 9151875" data-attributes="member: 6801845"><p>I'm assuming the "watch for in the future" is a reference to 4E's encounter abilities? Problem with that is that there was never a "correct opportunity", it was once per round. It didn't matter if the enemy entered the room after that supposed "opportunity" arose, you still couldn't use that power again.</p><p></p><p>If you say that an opportunity is something like someone entering the area you threaten starts to cast a spell and you've trained yourself to recognize that moment to instinctively strike? Like Mage Slayer? I don't have a problem with it. Some people just really hate spell casters.</p><p></p><p></p><p></p><p></p><p></p><p>The ability to jump is simplified math that's easy to determine based on a single stat. You're correlating game simplification with physical reality of the game world. I don't make that correlation, I accept a bit of heroism + oversimplification as just being something to make the game fun and easy. I don't want a scientifically accurate chart to calculate this stuff, I prefer just glancing at a single number.</p><p></p><p></p><p></p><p>Good thing they've done those playtests and listened to the feedback of what most people want out of character classes as part of their analysis. I don't find a couple of classes particularly appealing, I'll never play a warlock for example. But other than that? I've enjoyed every class I've ever played. The classes exist to let people play a character that fills a specific role.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9151875, member: 6801845"] I'm assuming the "watch for in the future" is a reference to 4E's encounter abilities? Problem with that is that there was never a "correct opportunity", it was once per round. It didn't matter if the enemy entered the room after that supposed "opportunity" arose, you still couldn't use that power again. If you say that an opportunity is something like someone entering the area you threaten starts to cast a spell and you've trained yourself to recognize that moment to instinctively strike? Like Mage Slayer? I don't have a problem with it. Some people just really hate spell casters. The ability to jump is simplified math that's easy to determine based on a single stat. You're correlating game simplification with physical reality of the game world. I don't make that correlation, I accept a bit of heroism + oversimplification as just being something to make the game fun and easy. I don't want a scientifically accurate chart to calculate this stuff, I prefer just glancing at a single number. Good thing they've done those playtests and listened to the feedback of what most people want out of character classes as part of their analysis. I don't find a couple of classes particularly appealing, I'll never play a warlock for example. But other than that? I've enjoyed every class I've ever played. The classes exist to let people play a character that fills a specific role. [/QUOTE]
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Community
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*Dungeons & Dragons
The Importance of Verisimilitude (or "Why you don't need realism to keep it real")
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