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General Tabletop Discussion
*Dungeons & Dragons
The importance to "story" of contrivance
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<blockquote data-quote="transtemporal" data-source="post: 6961242" data-attributes="member: 6777693"><p>I like to keep my options open in my adventures, so my contrivances are around making sure I introduce enough elements that I can "set" the story as late as possible depending on what the pcs do, according to whatever seems like the most fun. </p><p></p><p>For example, I've introduced several npcs to the players. One of them is actively plotting against the pcs but I haven't decided which one yet. Do I go for the quiet artisan with disconcerting religious views? the bombastic council member who enjoys making the pcs lives a misery or the seemingly clueless dandy who desperately wants their approval? Depends on what will yield the most fun.</p></blockquote><p></p>
[QUOTE="transtemporal, post: 6961242, member: 6777693"] I like to keep my options open in my adventures, so my contrivances are around making sure I introduce enough elements that I can "set" the story as late as possible depending on what the pcs do, according to whatever seems like the most fun. For example, I've introduced several npcs to the players. One of them is actively plotting against the pcs but I haven't decided which one yet. Do I go for the quiet artisan with disconcerting religious views? the bombastic council member who enjoys making the pcs lives a misery or the seemingly clueless dandy who desperately wants their approval? Depends on what will yield the most fun. [/QUOTE]
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General Tabletop Discussion
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The importance to "story" of contrivance
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